Lucas Kent e39465ad2f Changes to be committed:
new file:   Files/flashplayer_32_sa.exe
	new file:   favicon.ico
	new file:   globe.gif
	new file:   imgs/download.png
	new file:   imgs/zuck.jpg
	new file:   index.html
	new file:   other.ico
	new file:   script.js
	new file:   site.webmanifest
	new file:   sitemap.html
	new file:   styles/backround.css
	new file:   styles/border.css
	new file:   styles/fonts/Titillium_Web/OFL.txt
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-Black.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-Bold.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-BoldItalic.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-ExtraLight.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-ExtraLightItalic.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-Italic.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-Light.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-LightItalic.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-Regular.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-SemiBold.ttf
	new file:   styles/fonts/Titillium_Web/TitilliumWeb-SemiBoldItalic.ttf
	new file:   styles/fonts/webfontkit-20221027-163353/generator_config.txt
	new file:   styles/fonts/webfontkit-20221027-163353/specimen_files/grid_12-825-55-15.css
	new file:   styles/fonts/webfontkit-20221027-163353/specimen_files/specimen_stylesheet.css
	new file:   styles/fonts/webfontkit-20221027-163353/stylesheet.css
	new file:   styles/fonts/webfontkit-20221027-163353/titilliumweb-extralight-demo.html
	new file:   styles/fonts/webfontkit-20221027-163353/titilliumweb-extralight-webfont.woff
	new file:   styles/fonts/webfontkit-20221027-163353/titilliumweb-extralight-webfont.woff2
	new file:   styles/fonts/webfontkit-20221027-165950/generator_config.txt
	new file:   styles/fonts/webfontkit-20221027-165950/specimen_files/grid_12-825-55-15.css
	new file:   styles/fonts/webfontkit-20221027-165950/specimen_files/specimen_stylesheet.css
	new file:   styles/fonts/webfontkit-20221027-165950/stylesheet.css
	new file:   styles/fonts/webfontkit-20221027-165950/titilliumweb-bold-demo.html
	new file:   styles/fonts/webfontkit-20221027-165950/titilliumweb-bold-webfont.woff
	new file:   styles/fonts/webfontkit-20221027-165950/titilliumweb-bold-webfont.woff2
	new file:   styles/style.css
	new file:   tools/2048/.gitignore
	new file:   tools/2048/.jshintrc
	new file:   tools/2048/CONTRIBUTING.md
	new file:   tools/2048/LICENSE.txt
	new file:   tools/2048/README.md
	new file:   tools/2048/Rakefile
	new file:   tools/2048/favicon.ico
	new file:   tools/2048/index.html
	new file:   tools/2048/js/animframe_polyfill.js
	new file:   tools/2048/js/application.js
	new file:   tools/2048/js/bind_polyfill.js
	new file:   tools/2048/js/classlist_polyfill.js
	new file:   tools/2048/js/game_manager.js
	new file:   tools/2048/js/grid.js
	new file:   tools/2048/js/html_actuator.js
	new file:   tools/2048/js/keyboard_input_manager.js
	new file:   tools/2048/js/local_storage_manager.js
	new file:   tools/2048/js/tile.js
    new file:   tools/2048/meta/apple-touch-icon.png
	new file:   tools/webretro/cores/neocd_libretro.js
	new file:   tools/webretro/cores/neocd_libretro.wasm
	new file:   tools/webretro/cores/nestopia_libretro.js
	new file:   tools/webretro/cores/nestopia_libretro.wasm
	new file:   tools/webretro/cores/o2em_libretro.js
	new file:   tools/webretro/cores/o2em_libretro.wasm
	new file:   tools/webretro/cores/opera_libretro.js
	new file:   tools/webretro/cores/opera_libretro.wasm
2022-11-02 08:40:01 -04:00

384 lines
13 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html>
<html lang="en"><!-- #BeginTemplate "/Templates/Main.dwt" --><!-- DW6 -->
<!-- Mirrored from www.mathsisfun.com/physics/momentum.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 29 Oct 2022 00:49:56 GMT -->
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<!-- #BeginEditable "doctitle" -->
<title>Momentum</title>
<meta name="description" content="Math explained in easy language, plus puzzles, games, quizzes, videos and worksheets. For K-12 kids, teachers and parents.">
<script>reSpell=[["meter","metre"]];</script>
<!-- #EndEditable -->
<meta name="keywords" content="math, maths, mathematics, school, homework, education">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<meta name="HandheldFriendly" content="true">
<meta name="referrer" content="always">
<link rel="preload" href="../images/style/font-champ-bold.ttf" as="font" type="font/ttf" crossorigin="">
<link rel="preload" href="../style4.css" as="style">
<link rel="preload" href="../main4.js" as="script">
<link rel="stylesheet" href="../style4.css">
<script src="../main4.js" defer="defer"></script>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async="" src="https://www.googletagmanager.com/gtag/js?id=UA-29771508-1"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-29771508-1');
</script>
</head>
<body id="bodybg">
<div id="stt"></div>
<div id="adTop"></div>
<header>
<div id="hdr"></div>
<div id="tran"></div>
<div id="adHide"></div>
<div id="cookOK"></div>
</header>
<div class="mid">
<nav>
<div id="menuWide" class="menu"></div>
<div id="logo"><a href="../index.html"><img src="../images/style/logo.svg" alt="Math is Fun"></a></div>
<div id="search" role="search"></div>
<div id="linkto"></div>
<div id="menuSlim" class="menu"></div>
<div id="menuTiny" class="menu"></div>
</nav>
<div id="extra"></div>
<article id="content" role="main">
<!-- #BeginEditable "Body" -->
<h1 class="center">Momentum</h1>
<p>Momentum is how much something wants to <b>keep moving</b> in the same direction.</p>
<p class="center large">This truck would be hard to stop ...<br>
<img src="images/truck.jpg" alt="truck" height="211" width="360"><br>
... it has a <b>lot of momentum</b>.</p>
<p class="center larger"><b>Faster?</b> More momentum! <b><br>
Heavier?</b> More momentum!</p>
<p>Momentum is mass times velocity.<br>
The symbol is <b>p</b>:</p>
<p class="center larger"><b>p</b> = m <b>v</b></p>
<div class="example">
<p style="float:right; margin: 0 0 5px 10px;"><img src="images/car-moving.jpg" alt="car moving" height="89" width="250"></p>
<h3>Example: What is the momentum of a 1500 kg car going at highway speed of <b>28 m/s</b> (about 100 km/h or 60 mph)?</h3>
<br> <p class="so"><b>p</b> = m <b>v</b></p>
<p class="so"><b>p</b> = 1500 kg × <b>28 m/s</b></p>
<p class="so"><b>p</b> = 42,000 kg m/s</p>
</div>
<p>The <a href="../measure/metric-system.html">unit</a> for momentum is:</p>
<ul>
<li>kg m/s (kilogram meter per second), or</li>
<li>N s (Newton second)</li>
</ul>
<p>They are the same! <b>1 kg m/s = 1 N s</b></p>
<p>We will use both here.</p>
<p>More examples:</p>
<div class="simple">
<table style="border: 0; margin:auto;">
<tbody>
<tr>
<td>&nbsp;</td>
<th>Mass</th>
<th>Speed</th>
<th>Momentum</th>
</tr>
<tr>
<th>Bullet (9 mm)</th>
<td style="text-align:center;">7.5 g<br>
0.0075 kg</td>
<td style="text-align:center;"><br>
1000 m/s</td>
<td style="text-align:center;"><br>
0.0075 × 1000 = <b>7.5 kg m/s</b></td>
</tr>
<tr>
<th>Tennis Ball</th>
<td style="text-align:center;">57 g<br>
0.057 kg</td>
<td style="text-align:center;"><br>
50 m/s</td>
<td style="text-align:center;"><br>
0.057 × 50 = <b>2.85 kg m/s</b></td>
</tr>
<tr>
<th>Soccer Ball</th>
<td style="text-align:center;">16 oz<br>
0.45 kg</td>
<td style="text-align:center;">100 km/h<br>
28 m/s</td>
<td style="text-align:center;"><br>
0.45 × 28 = <b>12.6 kg m/s</b></td>
</tr>
<tr>
<th>Basket Ball</th>
<td style="text-align:center;">22 oz<br>
0.6 kg</td>
<td style="text-align:center;"><br>
3 m/s</td>
<td style="text-align:center;"><br>
0.6 × 3 = <b>1.8 kg m/s</b></td>
</tr>
<tr>
<th>Hammer</th>
<td style="text-align:center;">400 g<br>
0.4 kg
</td>
<td style="text-align:center;"><br>
7 m/s</td>
<td style="text-align:center;"><br>
0.4 × 7 = <b>2.8 kg m/s</b></td>
</tr>
<tr>
<th>Runner</th>
<td style="text-align:center;"><br>
80 kg</td>
<td style="text-align:center;">9 km/h<br>
2.5 m/s</td>
<td style="text-align:center;"><br>
80 × 2.5 = <b>200 kg m/s</b></td>
</tr>
<tr>
<th>Car</th>
<td style="text-align:center;"><br>
1500 kg</td>
<td style="text-align:center;">100 km/h<br>
28 m/s</td>
<td style="text-align:center;"><br>
1500 × 28 = <b>42,000 kg m/s</b></td>
</tr>
</tbody></table>
</div><br>
<div class="def">
<p>Momentum has <b>direction</b>: the <b>exact same direction</b> as the <a href="../measure/speed-velocity.html">velocity</a>.</p>
<p>But many examples here only use speed (velocity without direction) to keep it simple.</p>
</div>
<br>
<p style="float:left; margin: 0 10px 5px 0;"><a href="momentum-animation.html"><img src="images/momentum-animation.gif" alt="momentum animation thumbnail" height="112" width="200"></a></p>
<h3>Animation</h3>
<p>Play with <a href="momentum-animation.html">momentum in this animation</a>.</p>
<h2>Impulse</h2>
<p>Impulse is change in momentum. <span class="center">Δ is the symbol for "change in"</span>, so:</p>
<p class="center larger">Impulse is Δp</p>
<p>Force can be calculated from the change in momentum over time (called the "time rate of change" of momentum):</p>
<p class="center larger">F = <span class="intbl">
<em>Δp</em>
<strong>Δt</strong>
</span></p>
<div class="example">
<p style="float:right; margin: 0 0 5px 10px;"><img src="images/brick-wall.jpg" alt="brick wall" height="109" width="200"><br>
<img src="images/padding.jpg" alt="padding" height="110" width="200"></p>
<h3>Example: You are&nbsp;60 kg and run at 3 m/s into a wall.<br>
<br>
The wall stops you in 0.05 s. What is the force?<br>
<br>
The wall is then padded and stops you in 0.2 s. What is the force?</h3>
<p>First calculate the impulse:</p>
<p class="so">Δp = m v</p>
<p class="so">Δp = 60 kg x 3 m/s</p>
<p class="so">Δp = 180 kg m/s</p>
<p>Stopping in 0.05 s:</p>
<p class="so">F = <span class="intbl">
<em>Δp</em>
<strong>Δt</strong>
</span></p>
<p class="so">F = <span class="intbl">
<em>180 kg m/s</em>
<strong>0.05 s</strong>
</span> = 3600 N</p>
<p>Stopping in 0.2 s:</p>
<p class="so">F = <span class="intbl">
<em>Δp</em>
<strong>Δt</strong>
</span></p>
<p class="so">F = <span class="intbl">
<em>180 kg m/s</em>
<strong>0.2 s</strong>
</span> = 900 N</p>
<p>Stopping at a slower rate has much less force!</p>
<ul>
<li>And that is why padding works so well</li>
<li>And also why crash helmets save lives</li>
<li>And why cars have crumple zones</li>
</ul>
</div>
<div class="def">
<h3>Q: Isn't force normally calculated using <span class="large">F = ma</span> ?<br>
A: Well, <span class="center large">F = <span class="intbl">
<em>Δp</em>
<strong>Δt</strong>
</span></span> is the <b>same thing</b>, just a different form:</h3>
<table style="border: 0; margin:auto;">
<tbody>
<tr>
<td style="text-align:right;">Start with:</td>
<td style="width:20px;">&nbsp;</td>
<td><span class="larger">F = ma</span></td>
</tr>
<tr>
<td style="text-align:right;">Acceleration is change in velocity <b>v</b> over time <b>t</b>:</td>
<td>&nbsp;</td>
<td><span class="larger">F = m<span class="intbl">
<em>Δv</em>
<strong>Δt</strong>
</span></span></td>
</tr>
<tr>
<td style="text-align:right;">Rearrange to:</td>
<td>&nbsp;</td>
<td><span class="larger">F = <span class="intbl">
<em>Δmv</em>
<strong>Δt</strong>
</span></span></td>
</tr>
<tr>
<td style="text-align:right;">And <b>Δmv</b> is change in momentum:</td>
<td>&nbsp;</td>
<td><span class="larger">F = <span class="intbl">
<em>Δp</em>
<strong>Δt</strong>
</span></span></td>
</tr>
</tbody></table>
</div>
<h2>Impulse From Force</h2>
<p>We can rearrange:</p>
<p class="center larger">F = <span class="intbl">
<em>Δp</em>
<strong>Δt</strong>
</span></p>
<p>Into:</p>
<p class="center larger">Δp = F Δt</p>
<p>So we can calculate the Impulse (the change in momentum) from force applied for a period of time.</p>
<div class="example">
<h3>Example: A ball is hit with a 300 N force. High speed cameras show the contact lasted for 0.02 s. What was the impulse?</h3>
<p class="center larger">Δp = F Δt</p>
<p class="center larger">Δp = 300 N × 0.02 s</p>
<p class="center larger">Δp = 6 N s</p>
</div>
<h2>Momentum is Conserved</h2>
<p class="words"><b>Conserved</b>: the total stays the same (within a closed system).</p>
<p style="float:right; margin: 0 0 5px 10px;"><img src="images/closed-system.svg" alt="system" height="124" width="169"></p>
<p class="words"><b>Closed System</b>: where nothing transfers in or out, and no external force acts on it.</p>
<div class="fun">
<h3>In our Universe:</h3>
<ul>
<li><a href="../measure/metric-mass.html">Mass</a> is conserved (it can change form, be moved around, cut up or joined together, but the total mass stays the same over time)</li>
<li><a href="energy-work.html">Energy</a> is conserved (it also can change form, to light, to heat and so on)</li>
<li>And <b>Momentum</b> is also conserved!</li>
</ul>
</div>
<p><i>Note: At an atomic level Mass and Energy can be converted via E=mc<sup>2</sup>, but nothing gets lost.</i></p>
<h2>Momentum is a Vector</h2>
<p>Momentum is a <a href="../algebra/vectors.html">vector</a>: it has size AND direction.</p>
<p class="center"><img src="../algebra/images/vector-mag-dir.svg" alt="vector magnitude and direction" height="137" width="267"></p>
<p>Sometimes we don't mention the direction, but other times it is important!</p>
<h3>One Dimension</h3>
<p>A question may have only one dimension, and all we need is positive or negative momentum:</p>
<p class="center"><img src="images/neg-pos.svg" alt="negative positive" height="35" width="280"></p>
<h3>Two or More Dimensions</h3>
<p>Questions can be in two (or more) dimensions like this one:</p>
<div class="example">
<p style="float:right; margin: 0 0 5px 10px;"><img src="images/ball-bounce.gif" alt="ball bounces at 50 degrees" height="97" width="166"></p>
<h3>Example: A pool ball bounces!<br>
<br>
It hits the edge with a velocity of <b>8 m/s at 50°</b>, and bounces off at the same speed and reflected angle.<br>
<br>
It weighs 0.16 kg. What is the change in momentum?</h3>
<p>Let's break the velocity into x and y parts. Before the bounce:</p>
<ul>
<li>v<sub>x</sub> = 8 × cos(50°) &nbsp; <i>...going along</i></li>
<li>v<sub>y</sub> = 8 × sin(50°) &nbsp; <i>...going up</i></li>
</ul>
<p>After the bounce:</p>
<ul>
<li>v<sub>x</sub> = 8 × cos(50°) &nbsp; <i>...going along</i></li>
<li>v<sub>y</sub> = 8 × sin(50°) &nbsp; <i>...going down</i></li>
</ul>
<p>The x-velocity does not change, but the y-velocity changes by:</p>
<p class="center large">Δv<sub>y</sub> = (8+8) × sin(50°)<br>
= 16 × sin(50°)</p>
<p>And the change in momentum is:</p>
<p class="center larger"><b>Δp</b> = m <b>Δv</b></p>
<p class="center larger">Δp = 0.16 kg × 16 × sin(50°) m/s</p>
<p class="center larger">Δp = 1.961... kg m/s</p>
</div>
<p>
&nbsp;
</p>
<div class="fun">
<h3>Footnote: The formula</h3>
<p class="center"><span class="large"><b>p</b> = m <b>v</b></span><br>
<i>Momentum is mass times velocity</i></p>
<p>is not the full story!</p>
<p>It is a wonderful and useful formula for <b>normal every day use</b>, but when we look at the atomic scale things don't actually collide. They interact from a distance through electro-magnetic fields.</p>
<p>And the interaction does not need mass, because light (which has no mass) can have momentum.</p>
</div>
<p>&nbsp;</p>
<div class="questions">11985, 17629, 11991, 17630, 17636, 11993, 17635, 17640, 17643, 17648</div>
<div class="related">
<a href="collisions.html">Collisions</a>
<a href="conservation.html">Conservation</a>
<a href="../measure/metric-mass.html">Mass</a>
<a href="gravity-ball.html">Ball Physics Animation</a>
<a href="index.html">Physics Index</a>
</div>
<!-- #EndEditable -->
</article>
<div id="adend" class="centerfull noprint"></div>
<footer id="footer" class="centerfull noprint"></footer>
<div id="copyrt">Copyright © 2022 Rod Pierce</div>
</div>
</body><!-- #EndTemplate -->
<!-- Mirrored from www.mathsisfun.com/physics/momentum.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 29 Oct 2022 00:49:58 GMT -->
</html>