lkarch.org/tools/friendlyfire/assets/dialog/superthrow.dialog.json
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{
"entry": [
"Hey! No touching!",
"►Woah, sorry. @sorry",
"►But aren't you collectible? @collectible"
],
"sorry": [
"No hard feelings.",
"Just keep your hands where I can see them. @greetings",
"►Sure don't worry… @greetings"
],
"collectible": [
"I am, that's why you shouldn't just go around touching me!",
"You really don't want to own a power-up that hates you!",
"►I guess… @greetings"
],
"hey": [
"Hey there! @greetings"
],
"greetings": [
"Need anything?",
"►Who are you? @who",
"►What are you up to? @what",
"►[not talkedAboutSeed]I have this seed problem… @seed",
"►[talkedAboutSeed]I still have this seed problem… @seed2",
"►[$gotBoneQuest]I have this bone problem… @bone",
"►I'm off… @bye"
],
"bone": [
"A bone problem…?",
"►[not gotBoneInfo]Yeah, I need to get a bone through a door",
"►[gotBoneInfo]How did the trick work again? @throw",
"Oh… that might be tricky.",
"As you know, items won't go through doors.",
"►Is there really nothing I can do?",
"Well… I'll let you in on a little secret.",
"Listen closely!",
"It's not that items can't go through doors.",
"They just don't want to.",
"But you can trick them with a precise throw.",
"►How would that help? @throw"
],
"throw": [
"It's really easy.",
"You pretend to go through the door without the item.",
"Just throw it and enter the door as usual.",
"The trick is, that you time the throw in a way, that you can still catch it.",
"Going through a door takes some time after all!",
"I hope that helps with your bone problem.",
"►Awesome, I'll try that. !set gotBoneInfo @greetings"
],
"who": [
"I'm the almighty super throw!",
"Not that useful, but at least I'm not a dancing power-up.",
"I live in the clouds with the rest of the family.",
"►Like, literally in the clouds? @clouds",
"►Why are you down here? @down",
"►Back to topic. @greetings"
],
"clouds": [
"Can you live there any other way?",
"►Nevermind… @greetings"
],
"down": [
"I'm excercising my throwing arm…",
"Also, Dad has company over. I don't like the smell.",
"►I really don't want any details… @greetings"
],
"what": [
"I'm throwing stuff up the mountain to excercise.",
"This is practically the best spot to do so in the entire world.",
"►Any success?",
"No, I ran out of stuff pretty quickly.",
"►Too bad… @greetings"
],
"seed": [
"What kind of problem?",
"►I must get the seed up the mountain.",
"I see. Items really hate going through doors.",
"You're a human right? Humans can throw by default.",
"Maybe try throwing the seed up the mountain?",
"You won't find a better spot than this.",
"►Good call, I'll try that. @greetings !set talkedAboutSeed true"
],
"seed2": [
"Really? Still?",
"Like I said, throw the seed up the mountain whenever possible.",
"This spot here is a perfect start.",
"This trick might come in handy later on as well.",
"►Got it. @greetings"
],
"bye": [
"See ya! @hey !end"
]
}