lkarch.org/pages/sm64/index.html
2023-01-04 17:27:54 -05:00

75 lines
2.0 KiB
HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Super Mario 64</title>
<style>
body, html{
margin: 0;
padding: 0;
width: 100vw;
min-height: 100vh;
font-family: Arial, Helvetica, sans-serif;
color: white;
image-rendering: pixelated;
scrollbar-width: none;
}
::-webkit-scrollbar {
display: none;
}
#container {
width: 100vw;
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
}
canvas {
width: 100vw;
height: 100vh;
}
</style>
</head>
<body>
<div id="container">
<canvas class="emscripten" id="canvas"></canvas>
</div>
<script type="text/javascript">
var Module = {
preRun: [],
postRun: [],
print: (function () {
return function (text) {
if (arguments.length > 1)
text = Array.prototype.slice.call(arguments).join(" ");
console.log(text);
};
})(),
printErr: function (text) {
if (arguments.length > 1)
text = Array.prototype.slice.call(arguments).join(" ");
console.error(text);
},
canvas: (function () {
var canvas = document.getElementById("canvas");
canvas.width = window.innerWidth; // Todo: how to do this from c++
canvas.height = window.innerHeight;
canvas.addEventListener(
"webglcontextlost",
function (e) {
alert("WebGL context lost. You will need to reload the page.");
e.preventDefault();
},
false
);
return canvas;
})(),
setStatus: function (text) {},
};
</script>
<script async type="text/javascript" src="sm64.us.f3dex2e.js"></script>
<script></script>
</body>
</html>