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<title>Triangle Peg Solitaire Instructions</title>
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<h1 align="center">Triangle Peg Solitaire Instructions</h1>
<img src="T6Small.gif" alt="Board Snapshot" width="192" height="139" border="0" align="left" />
Jump one peg over another into an empty spot, removing the jumped
peg from the board. You can jump along any of the three directions
parallel to the outside edges of the board. Just click on a peg and
if there's a jump available, the peg will jump. If there's more than
one jump available, you'll need to click on a destination. The game
is over when no more jumps are possible, and <b>the goal is to finish
with one peg</b>.
<p> <br clear="all" />
</p><h3>What do all the controls do?</h3>
<table border="0" cellspacing="4" cellpadding="2">
<tr>
<td width="100" valign="top"><img src="Help.gif" alt="Help" width="59" height="34" border="0" /></td>
<td colspan="2">Opens this help window.</td>
</tr>
<tr>
<td valign="top"><img src="Restart.gif" alt="Help" width="87" height="34" border="0" /></td>
<td colspan="2">Resets the game to the starting position with one
peg missing.</td>
</tr>
<tr>
<td valign="top"><img src="SetStart.gif" alt="Set Start" width="104" height="34" border="0" /></td>
<td colspan="2">Fills the entire board with pegs. Click on one of
them to set the starting vacancy (peg missing at the start).
Then begin play as usual, or hit <b>Solve</b>.</td>
</tr>
<tr>
<td valign="top"><img src="Back.gif" alt="Back" width="64" height="36" border="0" /></td>
<td colspan="2">Take back the last jump (all the way back the start
if you like). Very useful if you reach a dead end. You can also
back up after pausing a demo or after the demo is finished.
</td>
</tr>
<tr>
<td valign="top"><img src="Solve.gif" alt="Solve" width="91" height="34" border="0" /></td>
<td colspan="2">Solve the puzzle down to one peg (play a demo).
You do not have to <b>Restart</b> the game before hitting <b>Solve</b>,
it will reset automatically.. When you play a demo, this button
changes to <b>Pause</b>, and if you click it the demo will pause,
and the button changes to <b>Continue</b>. You can use these
controls to halt the solution at any intermediate point. You
can even start playing from an intermediate point &#151; however
if you play a move manually you cannot continue the demo. </td>
</tr>
<tr>
<td valign="top" colspan="2"><img src="CurrentBoard.gif" alt="Current Board" width="215" height="52" border="0" /></td>
<td>Use this to change the size of the board to a triangle with
4 to 8 pegs on a side (10 to 36 holes). </td>
</tr>
<tr>
<td valign="top"><img src="DemoSpeed.gif" alt="Demo Speed" width="102" height="53" border="0" /></td>
<td colspan="2">This sets the time delay between jumps when playing
a demo. You can even change this control while a demo is playing,
to speed it up or slow it down. <i>Slow</i>, <i>Normal</i>,
<i>Fast</i>, <i>Faster</i> and <i>Fastest</i> correspond to
delays of 2, 1, 1/2, 1/10 and 0 seconds between jumps. Note
that the <i>Fastest</i> delay of zero may not update correctly
in all browsers.</td>
</tr>
<tr>
<td>&nbsp;</td>
<td width="70">&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<h3>Is it always possible to win (reduce the board to one peg)?</h3>
This is always possible except on the 10 and 28 hole boards. To learn
more about why see this page on <a href="http://www.geocities.com/gibell.geo/pegsolitaire/tindex.html">Triangular
Peg Solitaire</a>.
<p> <a href="http://www.geocities.com/gibell.geo/index.html">George
Bell</a>, March 2005
</p>
<div class="related"><a href="index.html">Triangle Peg Solitaire</a></div>
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