function generateSquareMaze(dimension) { function iterate(field, x, y) { field[x][y] = false; while(true) { directions = []; if(x > 1 && field[x-2][y] == true) { directions.push([-1, 0]); } if(x < field.dimension - 2 && field[x+2][y] == true) { directions.push([1, 0]); } if(y > 1 && field[x][y-2] == true) { directions.push([0, -1]); } if(y < field.dimension - 2 && field[x][y+2] == true) { directions.push([0, 1]); } if(directions.length == 0) { return field; } dir = directions[Math.floor(Math.random()*directions.length)]; field[x+dir[0]][y+dir[1]] = false; field = iterate(field, x+dir[0]*2, y+dir[1]*2); } } // Initialize the field. var field = new Array(dimension); field.dimension = dimension; for(var i = 0; i < dimension; i++) { field[i] = new Array(dimension); for (var j = 0; j < dimension; j++) { field[i][j] = true; } } // Gnerate the maze recursively. field = iterate(field, 1, 1); return field; }