/** * Created by stryker on 2014.03.22.. */ define(['module/Background','module/Player','module/Aliens','module/Bullets','module/Explosions','module/HUD'],function(Background,Player,Aliens,Bullets,Explosions,HUD){ var _game = null, _nextState = null; var aliens = null; //Playing State var _Play = { create: function(){ Background.create(); HUD.createStat(0,100,3); //Setting up Player var playerConfiguration = { health: 100, lives: 3, score: 0, firingTime: 300, bulletSpeed: 500 }; Player.create(playerConfiguration); Player.setBulletGroup(Bullets.create(10,'bullet',100)); Player.setExplosionGroup(Explosions.create(1,'kaboom')); //Setting up Aliens var alienConfiguration = { rows:4, cols:10, scoreValue:10, firingTime:200, bulletSpeed:200, health: 100, easing: Phaser.Easing.Linear.None }; aliens = Aliens.create(alienConfiguration); aliens.setBulletGroup(Bullets.create(30,'enemyBullet',10)); aliens.setExplosionGroup(Explosions.create(5,'kaboom')); Aliens.setPlayerShip(Player.getPlayerShip()); Player.setAliensAndAlienGroup(aliens); //They start shoting, shooting is triggered by a time loop Player.startShooting(); aliens.startShooting(); }, update: function(){ Background.update(); Player.update(); //Setting up the collision handling aliens.createOverLap(Player.getBulletGroup()); Player.createOverLap(aliens.getBulletGroup()); } } return{ init: function(game,nextState){ _game = game; _nextState = nextState; }, getPlayState: function(){ return(_Play); } } })