/** * @author alteredq / http://alteredqualia.com/ */ THREE.TexturePass = function ( texture, opacity ) { var shader = THREE.ShaderExtras[ "screen" ]; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.uniforms[ "opacity" ].value = ( opacity !== undefined ) ? opacity : 1.0; this.uniforms[ "tDiffuse" ].texture = texture; this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.enabled = true; this.needsSwap = false; }; THREE.TexturePass.prototype = { render: function ( renderer, writeBuffer, readBuffer, delta ) { THREE.EffectComposer.quad.material = this.material; renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, readBuffer ); } };