shaders = "1" shader0 = "shaders_glsl/scalehq/shaders/4xScaleHQ.glsl" filter_linear0 = "false" wrap_mode0 = "clamp_to_border" mipmap_input0 = "false" alias0 = "" float_framebuffer0 = "false" srgb_framebuffer0 = "false" scale_type_x0 = "source" scale_x0 = "4.000000" scale_type_y0 = "source" scale_y0 = "4.000000"