// Three.js - http://github.com/mrdoob/three.js 'use strict';var THREE=THREE||{REVISION:"50dev"};self.console||(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array); (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x= this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)}, lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+ a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y= this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())}, setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this, a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,e=d[0],f=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],m=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-j,d);this.z=Math.atan2(-f,e)}else{this.x=Math.atan2(h,i);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(j));if(Math.abs(j)< 0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(h,i)}else{this.y=Math.atan2(-l,e);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(m));if(Math.abs(m)<0.99999){this.y=Math.atan2(-l,d);this.z=Math.atan2(-f,i)}else{this.y=0;this.z=Math.atan2(g,e)}}else if(b==="ZYX"){this.y=Math.asin(-c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(m,d);this.z=Math.atan2(h,e)}else{this.x=0;this.z=Math.atan2(-f,i)}}else if(b==="YZX"){this.z=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-j,i);this.y=Math.atan2(-l, e)}else{this.x=0;this.y=Math.atan2(l,d)}}else if(b==="XZY"){this.z=Math.asin(-c(f));if(Math.abs(f)<0.99999){this.x=Math.atan2(m,i);this.y=Math.atan2(g,e)}else{this.x=Math.atan2(-g,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,e=a.y*a.y,f=a.z*a.z,g=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-e+f);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-e-f)}else if(b=== "YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-e+f);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+e-f)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-e+f);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+e-f)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-e+f);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-e-f)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z* a.y),g-d+e-f);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-e-f);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+e-f);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-e-f);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x= b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x= this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())}, normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y= a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(Math.abs(d-g)<0.01&&Math.abs(f-c)<0.01&&Math.abs(i-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(f+c)<0.1&&Math.abs(i+b)<0.1&&Math.abs(e+h+j-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;e=(e+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;f=(f+c)/4;i=(i+b)/4;if(e>h&&e>j)if(e<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(e);c=d/b;d=f/b}else if(h> j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=f/d;c=i/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));Math.abs(a)<0.0010&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}}; THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]}; THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],m=c[9],n=c[10],p=c[11],r=c[12],o=c[13],q=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-r);b[1].set(f+a,j+g,p+l,c+r);b[2].set(f+d,j+h,p+m,c+o);b[3].set(f-d,j-h,p-m,c-o);b[4].set(f-e,j-i,p-n,c-q);b[5].set(f+e,j+i,p+n,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}}; THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;e<6;e++){b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3; THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,j=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,n=new THREE.Vector3,p=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,o=new THREE.Vector3,q=new THREE.Vector3,s,w,t,v=function(a,b,c){r.sub(c,a);s=r.dot(b);w=o.add(a,q.copy(b).multiplyScalar(s)); return t=c.distanceTo(w)},x,C,D,z,u,G,J,M,O=function(a,b,c,d){r.sub(d,b);o.sub(c,b);q.sub(a,b);x=r.dot(r);C=r.dot(o);D=r.dot(q);z=o.dot(o);u=o.dot(q);G=1/(x*z-C*C);J=(z*D-C*u)*G;M=(x*u-C*D)*G;return J>=0&&M>=0&&J+M<1},X=1.0E-4;this.setPrecision=function(a){X=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var o=0,r=a.children.length;oa.scale.x)return[];c={distance:t,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){o=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());o=a.geometry.boundingSphere.radius*Math.max(o.x,Math.max(o.y,o.z));t=v(this.origin,this.direction,a.matrixWorld.getPosition());if(t>o)return d;var q,s,u=a.geometry,w=u.vertices,x;a.matrixRotationWorld.extractRotation(a.matrixWorld);o=0;for(r=u.faces.length;o< r;o++){c=u.faces[o];i.copy(this.origin);j.copy(this.direction);x=a.matrixWorld;l=x.multiplyVector3(l.copy(c.centroid)).subSelf(i);m=a.matrixRotationWorld.multiplyVector3(m.copy(c.normal));q=j.dot(m);if(!(Math.abs(q)0:q<0))){n.add(i,j.multiplyScalar(s));t=i.distanceTo(n);if(!(tthis.far))if(c instanceof THREE.Face3){e=x.multiplyVector3(e.copy(w[c.a]));f=x.multiplyVector3(f.copy(w[c.b]));g=x.multiplyVector3(g.copy(w[c.c])); if(O(n,e,f,g)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){e=x.multiplyVector3(e.copy(w[c.a]));f=x.multiplyVector3(f.copy(w[c.b]));g=x.multiplyVector3(g.copy(w[c.c]));h=x.multiplyVector3(h.copy(w[c.d]));if(O(n,e,f,h)||O(n,f,g,h)){c={distance:t,point:n.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(p);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;df?d:f;e=e>g?e:g}a()};this.add3Points=function(f,g,l,m,n,p){if(h===true){h=false;b=fl?f>n?f:n:l>n?l:n;e=g>m?g>p?g:p:m>p?m:p}else{b=fl?f>n?f>d?f:d:n>d?n:d:l>n?l>d?l:d:n>d?n:d;e=g>m?g>p?g>e?g:e:p>e?p:e:m>p?m>e?m:e:p>e?p:e}a()};this.addRectangle=function(f){if(h===true){h=false;b=f.getLeft();c=f.getTop();d=f.getRight();e=f.getBottom()}else{b=bf.getRight()?d:f.getRight();e=e>f.getBottom()?e:f.getBottom()}a()};this.inflate=function(f){b=b-f;c=c-f;d=d+f;e=e+f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=da.getRight()||ea.getBottom()?false:true};this.empty=function(){h=true;e=d=c=b=0;a()};this.isEmpty=function(){return h}}; THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this}, transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,e||0,f!==void 0?f:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,m||0,n||0,p||0,r||0,o!==void 0?o:1)}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,p,r,o){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=i;q[6]=j;q[10]=l;q[14]=m;q[3]=n;q[7]=p;q[11]=r;q[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements, e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;e.cross(c,g).normalize();if(e.length()===0){g.x=g.x+1.0E-4;e.cross(c,g).normalize()}f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],p=c[2],r=c[6],o=c[10],q=c[14],s=c[3],w=c[7],t=c[11],c=c[15],v=d[0],x=d[4], C=d[8],D=d[12],z=d[1],u=d[5],G=d[9],J=d[13],M=d[2],O=d[6],X=d[10],B=d[14],F=d[3],Q=d[7],E=d[11],d=d[15];e[0]=f*v+g*z+h*M+i*F;e[4]=f*x+g*u+h*O+i*Q;e[8]=f*C+g*G+h*X+i*E;e[12]=f*D+g*J+h*B+i*d;e[1]=j*v+l*z+m*M+n*F;e[5]=j*x+l*u+m*O+n*Q;e[9]=j*C+l*G+m*X+n*E;e[13]=j*D+l*J+m*B+n*d;e[2]=p*v+r*z+o*M+q*F;e[6]=p*x+r*u+o*O+q*Q;e[10]=p*C+r*G+o*X+q*E;e[14]=p*D+r*J+o*B+q*d;e[3]=s*v+w*z+t*M+c*F;e[7]=s*x+w*u+t*O+c*Q;e[11]=s*C+w*G+t*X+c*E;e[15]=s*D+w*J+t*B+c*d;return this},multiplySelf:function(a){return this.multiply(this, a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]= b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1, c=0,d=a.length;c=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false; f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));if(dh&&i.positionScreen.z0)){ca=l[j-2];M.copy(H.positionScreen);O.copy(ca.positionScreen); if(e(M,O)===true){M.multiplyScalar(1/M.w);O.multiplyScalar(1/O.w);fa=void 0;if(s===w.length){fa=new THREE.RenderableLine;w.push(fa)}else fa=w[s];s++;q=fa;q.v1.positionScreen.copy(M);q.v2.positionScreen.copy(O);q.z=Math.max(M.z,O.z);q.material=R.material;C.elements.push(q)}}}}}b=0;for(T=C.sprites.length;b0&&z.z<1){h=void 0;if(v=== x.length){h=new THREE.RenderableParticle;x.push(h)}else h=x[v];v++;t=h;t.x=z.x/z.w;t.y=z.y/z.w;t.z=z.z;t.rotation=R.rotation.z;t.scale.x=R.scale.x*Math.abs(t.x-(z.x+f.projectionMatrix.elements[0])/(z.w+f.projectionMatrix.elements[12]));t.scale.y=R.scale.y*Math.abs(t.y-(z.y+f.projectionMatrix.elements[5])/(z.w+f.projectionMatrix.elements[13]));t.material=R.material;C.elements.push(t)}}}g&&C.elements.sort(d);return C}}; THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1}; THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="YXZ"){this.x=f*d*e+c*g*h;this.y=c*g*e-f*d*h;this.z= c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="ZXY"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e-f*g*h}else if(b==="ZYX"){this.x=f*d*e-c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e+f*g*h}else if(b==="YZX"){this.x=f*d*e+c*g*h;this.y=c*g*e+f*d*h;this.z=c*d*h-f*g*e;this.w=c*d*e-f*g*h}else if(b==="XZY"){this.x=f*d*e-c*g*h;this.y=c*g*e-f*d*h;this.z=c*d*h+f*g*e;this.w=c*d*e+f*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y* d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(e-a)*c}else if(c>f&&c>b){c=2*Math.sqrt(1+c-f-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+e)/c;this.z=(d+h)/c}else if(f>b){c=2*Math.sqrt(1+f-c-b);this.w=(d-h)/c;this.x=(a+e)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-f);this.w=(e-a)/c;this.x= (d+h)/c;this.y=(g+i)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y= this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z, f=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*e-h*d,l=i*d+h*c-f*e,m=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*i+c*-f+l*-h-m*-g;b.y=l*i+c*-g+m*-f-j*-h;b.z=m*i+c*-h+j*-g-l*-f;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,e=this.z,f=this.w,g=f*a.w+c*a.x+d*a.y+e*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=f;this.x=c;this.y=d;this.z=e;return this}var h=Math.acos(g),i=Math.sqrt(1-g*g);if(Math.abs(i)<0.0010){this.w=0.5*(f+this.w);this.x=0.5*(c+this.x); this.y=0.5*(d+this.y);this.z=0.5*(e+this.z);return this}g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=f*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=e*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}}; THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(e<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;e=-e}else c.copy(b);if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}e=Math.sin((1-d)*b)/f;d=Math.sin(d*b)/f;c.w=a.w*e+c.w*d;c.x=a.x*e+c.x*d;c.y=a.y*e+c.y*d;c.z=a.z*e+c.z*d;return c}; THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3}; THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;dc.x)c.x= a.x;if(a.yc.y)c.y=a.y;if(a.zc.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;cb&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f0;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex); d=0;for(h=this.faceVertexUvs.length;dthis.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1: f+2;j=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,m.x,n.x,g,h,i);d.y=b(j.y,l.y,m.y,n.y,g,h,i);d.z=b(j.z,l.z,m.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a1&&(M=new THREE.MeshFaceMaterial); a=new THREE.Mesh(J,M);a.name=n;if(w){a.matrixAutoUpdate=false;a.matrix.set(w[0],w[1],w[2],w[3],w[4],w[5],w[6],w[7],w[8],w[9],w[10],w[11],w[12],w[13],w[14],w[15])}else{a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(z[0],z[1],z[2])}a.visible=s.visible;a.doubleSided=s.doubleSided;a.castShadow=s.castShadow;a.receiveShadow=s.receiveShadow;N.scene.add(a);N.objects[n]=a}}else{x=s.position;C=s.rotation;D=s.quaternion; z=s.scale;D=0;a=new THREE.Object3D;a.name=n;a.position.set(x[0],x[1],x[2]);if(D){a.quaternion.set(D[0],D[1],D[2],D[3]);a.useQuaternion=true}else a.rotation.set(C[0],C[1],C[2]);a.scale.set(z[0],z[1],z[2]);a.visible=s.visible!==void 0?s.visible:false;N.scene.add(a);N.objects[n]=a;N.empties[n]=a}}}function f(a){return function(b){N.geometries[a]=b;e();Q=Q-1;i.onLoadComplete();h()}}function g(a){return function(b){N.geometries[a]=b}}function h(){i.callbackProgress({totalModels:aa,totalTextures:T,loadedModels:aa- Q,loadedTextures:T-E},N);i.onLoadProgress();Q===0&&E===0&&b(N)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,m,n,p,r,o,q,s,w,t,v,x,C,D,z,u,G,J,M,O,X,B,F,Q,E,aa,T,N;B=a;c=new THREE.BinaryLoader;F=new THREE.JSONLoader;E=Q=0;N={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(B.transform){a=B.transform.position;t=B.transform.rotation;u=B.transform.scale;a&&N.scene.position.set(a[0],a[1],a[2]);t&&N.scene.rotation.set(t[0],t[1], t[2]);u&&N.scene.scale.set(u[0],u[1],u[2]);if(a||t||u){N.scene.updateMatrix();N.scene.updateMatrixWorld()}}a=function(a){return function(){E=E-a;h();i.onLoadComplete()}};for(r in B.cameras){u=B.cameras[r];u.type==="perspective"?O=new THREE.PerspectiveCamera(u.fov,u.aspect,u.near,u.far):u.type==="ortho"&&(O=new THREE.OrthographicCamera(u.left,u.right,u.top,u.bottom,u.near,u.far));x=u.position;t=u.target;u=u.up;O.position.set(x[0],x[1],x[2]);O.target=new THREE.Vector3(t[0],t[1],t[2]);u&&O.up.set(u[0], u[1],u[2]);N.cameras[r]=O}for(p in B.lights){t=B.lights[p];r=t.color!==void 0?t.color:16777215;O=t.intensity!==void 0?t.intensity:1;if(t.type==="directional"){x=t.direction;v=new THREE.DirectionalLight(r,O);v.position.set(x[0],x[1],x[2]);v.position.normalize()}else if(t.type==="point"){x=t.position;v=t.distance;v=new THREE.PointLight(r,O,v);v.position.set(x[0],x[1],x[2])}else t.type==="ambient"&&(v=new THREE.AmbientLight(r));N.scene.add(v);N.lights[p]=v}for(o in B.fogs){p=B.fogs[o];p.type==="linear"? X=new THREE.Fog(0,p.near,p.far):p.type==="exp2"&&(X=new THREE.FogExp2(0,p.density));u=p.color;X.color.setRGB(u[0],u[1],u[2]);N.fogs[o]=X}if(N.cameras&&B.defaults.camera)N.currentCamera=N.cameras[B.defaults.camera];if(N.fogs&&B.defaults.fog)N.scene.fog=N.fogs[B.defaults.fog];u=B.defaults.bgcolor;N.bgColor=new THREE.Color;N.bgColor.setRGB(u[0],u[1],u[2]);N.bgColorAlpha=B.defaults.bgalpha;for(l in B.geometries){o=B.geometries[l];if(o.type=="bin_mesh"||o.type=="ascii_mesh"){Q=Q+1;i.onLoadStart()}}aa= Q;for(l in B.geometries){o=B.geometries[l];if(o.type==="cube"){J=new THREE.CubeGeometry(o.width,o.height,o.depth,o.segmentsWidth,o.segmentsHeight,o.segmentsDepth,null,o.flipped,o.sides);N.geometries[l]=J}else if(o.type==="plane"){J=new THREE.PlaneGeometry(o.width,o.height,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="sphere"){J=new THREE.SphereGeometry(o.radius,o.segmentsWidth,o.segmentsHeight);N.geometries[l]=J}else if(o.type==="cylinder"){J=new THREE.CylinderGeometry(o.topRad, o.botRad,o.height,o.radSegs,o.heightSegs);N.geometries[l]=J}else if(o.type==="torus"){J=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT);N.geometries[l]=J}else if(o.type==="icosahedron"){J=new THREE.IcosahedronGeometry(o.radius,o.subdivisions);N.geometries[l]=J}else if(o.type==="bin_mesh")c.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="ascii_mesh")F.load(d(o.url,B.urlBaseType),f(l));else if(o.type==="embedded_mesh"){o=B.embeds[o.id];o.metadata=B.metadata;o&&F.createModel(o,g(l), "")}}for(q in B.textures){l=B.textures[q];if(l.url instanceof Array){E=E+l.url.length;for(o=0;o256?64:a>64?32:a>16?16:8;this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4);this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType);this.boneTexture.minFilter=THREE.NearestFilter;this.boneTexture.magFilter= THREE.NearestFilter;this.boneTexture.generateMipmaps=false;this.boneTexture.flipY=false}else this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a}; THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false}for(var a=0,b=this.children.length;a1){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];if(eh.end)h.end=e;b||(b=g)}}a.firstAnimation=b}; THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){if(!this.geometry.animations)this.geometry.animations={};this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];if(c){this.setFrameRange(c.start,c.end);this.duration=1E3*((c.end-c.start)/b);this.time=0}else console.warn("animation["+a+"] undefined")}; THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time=this.time+this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||this.time<0){this.direction=this.direction*-1;if(this.time>this.duration){this.time=this.duration;this.directionBackwards=true}if(this.time<0){this.time=0;this.directionBackwards=false}}}else{this.time=this.time%this.duration;if(this.time<0)this.time=this.time+this.duration}a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/ b),0,this.length-1);if(a!==this.currentKeyframe){this.morphTargetInfluences[this.lastKeyframe]=0;this.morphTargetInfluences[this.currentKeyframe]=1;this.morphTargetInfluences[a]=0;this.lastKeyframe=this.currentKeyframe;this.currentKeyframe=a}b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b}; THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=true;for(var b=1;b=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b0){c(THREE.NormalBlending);b(1); e("rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*255)+","+s+")");o.fillRect(Math.floor(Da.getX()),Math.floor(Da.getY()),Math.floor(Da.getWidth()),Math.floor(Da.getHeight()))}Da.empty()}};this.render=function(a,l){function m(a){var b,c,d,e;qa.setRGB(0,0,0);Fa.setRGB(0,0,0);Ra.setRGB(0,0,0);b=0;for(c=a.length;b>1;m=j.height>>1;g=f.scale.x*p;i=f.scale.y*r;h=g*l;k=i*m;Aa.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Ua.intersects(Aa)!==false){o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(g,-i);o.translate(-l,-m);o.drawImage(j,0,0);o.restore()}}}else if(g instanceof THREE.ParticleCanvasMaterial){h= f.scale.x*p;k=f.scale.y*r;Aa.set(a.x-h,a.y-k,a.x+h,a.y+k);if(Ua.intersects(Aa)!==false){d(g.color.getContextStyle());e(g.color.getContextStyle());o.save();o.translate(a.x,a.y);o.rotate(-f.rotation);o.scale(h,k);g.program(o);o.restore()}}}function s(a,e,f,g){b(g.opacity);c(g.blending);o.beginPath();o.moveTo(a.positionScreen.x,a.positionScreen.y);o.lineTo(e.positionScreen.x,e.positionScreen.y);o.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!==a)C=o.lineWidth=a;a=g.linecap; if(D!==a)D=o.lineCap=a;a=g.linejoin;if(z!==a)z=o.lineJoin=a;d(g.color.getContextStyle());o.stroke();Aa.inflate(g.linewidth*2)}}function t(a,d,e,g,h,k,j,m){f.info.render.vertices=f.info.render.vertices+3;f.info.render.faces++;b(m.opacity);c(m.blending);B=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;E=d.positionScreen.y;aa=e.positionScreen.x;T=e.positionScreen.y;w(B,F,Q,E,aa,T);if(m instanceof THREE.MeshBasicMaterial)if(m.map!==null){if(m.map.mapping instanceof THREE.UVMapping){bb=j.uvs[0]; kd(B,F,Q,E,aa,T,bb[g].u,bb[g].v,bb[h].u,bb[h].v,bb[k].u,bb[k].v,m.map)}}else if(m.envMap!==null){if(m.envMap.mapping instanceof THREE.SphericalReflectionMapping){a=l.matrixWorldInverse;sa.copy(j.vertexNormalsWorld[g]);nb=(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])*0.5+0.5;gb=(sa.x*a.elements[1]+sa.y*a.elements[5]+sa.z*a.elements[9])*0.5+0.5;sa.copy(j.vertexNormalsWorld[h]);Ob=(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])*0.5+0.5;ob=(sa.x*a.elements[1]+sa.y*a.elements[5]+ sa.z*a.elements[9])*0.5+0.5;sa.copy(j.vertexNormalsWorld[k]);kb=(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])*0.5+0.5;ec=(sa.x*a.elements[1]+sa.y*a.elements[5]+sa.z*a.elements[9])*0.5+0.5;kd(B,F,Q,E,aa,T,nb,gb,Ob,ob,kb,ec,m.envMap)}}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(m.wireframe===false&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3){R.r= P.r=U.r=qa.r;R.g=P.g=U.g=qa.g;R.b=P.b=U.b=qa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],R);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1],P);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],U);R.r=Math.max(0,Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));R.b=Math.max(0,Math.min(m.color.b*R.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));U.r=Math.max(0,Math.min(m.color.r*U.r,1));U.g=Math.max(0, Math.min(m.color.g*U.g,1));U.b=Math.max(0,Math.min(m.color.b*U.b,1));fa.r=(P.r+U.r)*0.5;fa.g=(P.g+U.g)*0.5;fa.b=(P.b+U.b)*0.5;Pa=Ic(R,P,U,fa);mc(B,F,Q,E,aa,T,0,0,1,0,0,1,Pa)}else{S.r=qa.r;S.g=qa.g;S.b=qa.b;n(i,j.centroidWorld,j.normalWorld,S);S.r=Math.max(0,Math.min(m.color.r*S.r,1));S.g=Math.max(0,Math.min(m.color.g*S.g,1));S.b=Math.max(0,Math.min(m.color.b*S.b,1));m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else m.wireframe===true?Pb(m.color,m.wireframeLinewidth, m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color);else if(m instanceof THREE.MeshDepthMaterial){na=l.near;Oa=l.far;R.r=R.g=R.b=1-gc(a.positionScreen.z,na,Oa);P.r=P.g=P.b=1-gc(d.positionScreen.z,na,Oa);U.r=U.g=U.b=1-gc(e.positionScreen.z,na,Oa);fa.r=(P.r+U.r)*0.5;fa.g=(P.g+U.g)*0.5;fa.b=(P.b+U.b)*0.5;Pa=Ic(R,P,U,fa);mc(B,F,Q,E,aa,T,0,0,1,0,0,1,Pa)}else if(m instanceof THREE.MeshNormalMaterial){S.r=nc(j.normalWorld.x);S.g=nc(j.normalWorld.y);S.b=nc(j.normalWorld.z);m.wireframe===true?Pb(S,m.wireframeLinewidth, m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}}function v(a,d,e,g,h,k,j,m,o){f.info.render.vertices=f.info.render.vertices+4;f.info.render.faces++;b(m.opacity);c(m.blending);if(m.map!==void 0&&m.map!==null||m.envMap!==void 0&&m.envMap!==null){t(a,d,g,0,1,3,j,m,o);t(h,e,k,1,2,3,j,m,o)}else{B=a.positionScreen.x;F=a.positionScreen.y;Q=d.positionScreen.x;E=d.positionScreen.y;aa=e.positionScreen.x;T=e.positionScreen.y;N=g.positionScreen.x;W=g.positionScreen.y;ba=h.positionScreen.x;H=h.positionScreen.y; ca=k.positionScreen.x;ia=k.positionScreen.y;if(m instanceof THREE.MeshBasicMaterial){x(B,F,Q,E,aa,T,N,W);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color)}else if(m instanceof THREE.MeshLambertMaterial)if(hb===true)if(!m.wireframe&&m.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==4){R.r=P.r=U.r=fa.r=qa.r;R.g=P.g=U.g=fa.g=qa.g;R.b=P.b=U.b=fa.b=qa.b;n(i,j.v1.positionWorld,j.vertexNormalsWorld[0],R);n(i,j.v2.positionWorld,j.vertexNormalsWorld[1], P);n(i,j.v4.positionWorld,j.vertexNormalsWorld[3],U);n(i,j.v3.positionWorld,j.vertexNormalsWorld[2],fa);R.r=Math.max(0,Math.min(m.color.r*R.r,1));R.g=Math.max(0,Math.min(m.color.g*R.g,1));R.b=Math.max(0,Math.min(m.color.b*R.b,1));P.r=Math.max(0,Math.min(m.color.r*P.r,1));P.g=Math.max(0,Math.min(m.color.g*P.g,1));P.b=Math.max(0,Math.min(m.color.b*P.b,1));U.r=Math.max(0,Math.min(m.color.r*U.r,1));U.g=Math.max(0,Math.min(m.color.g*U.g,1));U.b=Math.max(0,Math.min(m.color.b*U.b,1));fa.r=Math.max(0,Math.min(m.color.r* fa.r,1));fa.g=Math.max(0,Math.min(m.color.g*fa.g,1));fa.b=Math.max(0,Math.min(m.color.b*fa.b,1));Pa=Ic(R,P,U,fa);w(B,F,Q,E,N,W);mc(B,F,Q,E,N,W,0,0,1,0,0,1,Pa);w(ba,H,aa,T,ca,ia);mc(ba,H,aa,T,ca,ia,1,0,1,1,0,1,Pa)}else{S.r=qa.r;S.g=qa.g;S.b=qa.b;n(i,j.centroidWorld,j.normalWorld,S);S.r=Math.max(0,Math.min(m.color.r*S.r,1));S.g=Math.max(0,Math.min(m.color.g*S.g,1));S.b=Math.max(0,Math.min(m.color.b*S.b,1));x(B,F,Q,E,aa,T,N,W);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin): Hb(S)}else{x(B,F,Q,E,aa,T,N,W);m.wireframe===true?Pb(m.color,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(m.color)}else if(m instanceof THREE.MeshNormalMaterial){S.r=nc(j.normalWorld.x);S.g=nc(j.normalWorld.y);S.b=nc(j.normalWorld.z);x(B,F,Q,E,aa,T,N,W);m.wireframe===true?Pb(S,m.wireframeLinewidth,m.wireframeLinecap,m.wireframeLinejoin):Hb(S)}else if(m instanceof THREE.MeshDepthMaterial){na=l.near;Oa=l.far;R.r=R.g=R.b=1-gc(a.positionScreen.z,na,Oa);P.r=P.g=P.b=1-gc(d.positionScreen.z, na,Oa);U.r=U.g=U.b=1-gc(g.positionScreen.z,na,Oa);fa.r=fa.g=fa.b=1-gc(e.positionScreen.z,na,Oa);Pa=Ic(R,P,U,fa);w(B,F,Q,E,N,W);mc(B,F,Q,E,N,W,0,0,1,0,0,1,Pa);w(ba,H,aa,T,ca,ia);mc(ba,H,aa,T,ca,ia,1,0,1,1,0,1,Pa)}}}function w(a,b,c,d,e,f){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(a,b)}function x(a,b,c,d,e,f,g,h){o.beginPath();o.moveTo(a,b);o.lineTo(c,d);o.lineTo(e,f);o.lineTo(g,h);o.lineTo(a,b)}function Pb(a,b,c,e){if(C!==b)C=o.lineWidth=b;if(D!==c)D=o.lineCap=c;if(z!==e)z=o.lineJoin= e;d(a.getContextStyle());o.stroke();Aa.inflate(b*2)}function Hb(a){e(a.getContextStyle());o.fill()}function kd(a,b,c,d,f,g,h,k,i,j,m,l,n){if(!(n.image===void 0||n.image.width===0)){if(n.needsUpdate===true||ma[n.id]===void 0){var p=n.wrapS==THREE.RepeatWrapping,fc=n.wrapT==THREE.RepeatWrapping;ma[n.id]=o.createPattern(n.image,p===true&&fc===true?"repeat":p===true&&fc===false?"repeat-x":p===false&&fc===true?"repeat-y":"no-repeat");n.needsUpdate=false}e(ma[n.id]);var p=n.offset.x/n.repeat.x,fc=n.offset.y/ n.repeat.y,r=n.image.width*n.repeat.x,q=n.image.height*n.repeat.y,h=(h+p)*r,k=(1-k+fc)*q,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+p)*r-h,j=(1-j+fc)*q-k,m=(m+p)*r-h,l=(1-l+fc)*q-k,p=i*l-m*j;if(p===0){if(Ga[n.id]===void 0){b=document.createElement("canvas");b.width=n.image.width;b.height=n.image.height;b=b.getContext("2d");b.drawImage(n.image,0,0);Ga[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data}b=Ga[n.id];h=(Math.floor(h)+Math.floor(k)*n.image.width)*4;S.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255);Hb(S)}else{p= 1/p;n=(l*c-j*f)*p;j=(l*d-j*g)*p;c=(i*f-m*c)*p;d=(i*g-m*d)*p;a=a-n*h-c*k;h=b-j*h-d*k;o.save();o.transform(n,j,c,d,a,h);o.fill();o.restore()}}}function mc(a,b,c,d,e,f,g,h,k,i,j,m,l){var n,p;n=l.width-1;p=l.height-1;g=g*n;h=h*p;c=c-a;d=d-b;e=e-a;f=f-b;k=k*n-g;i=i*p-h;j=j*n-g;m=m*p-h;p=1/(k*m-j*i);n=(m*c-i*e)*p;i=(m*d-i*f)*p;c=(k*e-j*c)*p;d=(k*f-j*d)*p;a=a-n*g-c*h;b=b-i*g-d*h;o.save();o.transform(n,i,c,d,a,b);o.clip();o.drawImage(l,0,0);o.restore()}function Ic(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255), a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),m=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);Va[0]=e<0?0:e>255?255:e;Va[1]=f<0?0:f>255?255:f;Va[2]=a<0?0:a>255?255:a;Va[4]=g<0?0:g>255?255:g;Va[5]=h<0?0:h>255?255:h;Va[6]=b<0?0:b>255?255:b;Va[8]=i<0?0:i>255?255:i;Va[9]=j<0?0:j>255?255:j;Va[10]=c<0?0:c>255?255:c;Va[12]=m<0?0:m>255?255:m;Va[13]=l<0?0:l>255?255:l;Va[14]=d<0?0:d>255?255:d;Ya.putImageData(Gb,0,0);cb.drawImage(k,0,0);return pb}function gc(a,b, c){a=(a-b)/(c-b);return a*a*(3-2*a)}function nc(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Qb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;if(e!==0){e=1/Math.sqrt(e);c=c*e;d=d*e;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}var Jc,ld,Ma,ib;this.autoClear===true?this.clear():o.setTransform(1,0,0,-1,p,r);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortElements);h=g.elements;i=g.lights;hb=i.length>0;hb===true&&m(i);Jc=0;for(ld=h.length;Jc 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif", lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif", lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvarying vec3 vWorldPosition;\n#endif",lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvWorldPosition = mPosition.xyz;\n#endif", lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;", lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif", skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\nvec4 skinned = boneMatX * skinVertexA * skinWeight.x;\nskinned \t += boneMatY * skinVertexB * skinWeight.y;\ngl_Position = projectionMatrix * modelViewMatrix * skinned;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif", morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif", skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif",defaultnormal_vertex:"vec3 transformedNormal;\n#ifdef USE_SKINNING\ntransformedNormal = skinnedNormal.xyz;\n#endif\n#ifdef USE_MORPHNORMALS\ntransformedNormal = morphedNormal;\n#endif\n#ifndef USE_MORPHNORMALS\n#ifndef USE_SKINNING\ntransformedNormal = normal;\n#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;", shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nvec4 transformedPosition;\n#ifdef USE_MORPHTARGETS\ntransformedPosition = objectMatrix * vec4( morphed, 1.0 );\n#else\n#ifdef USE_SKINNING\ntransformedPosition = objectMatrix * skinned;\n#else\ntransformedPosition = objectMatrix * vec4( position, 1.0 );\n#endif\n#endif\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * transformedPosition;\n}\n#endif", alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"}; THREE.UniformsUtils={merge:function(a){var b,c,d,e={};for(b=0;b=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function f(a,b,c){var d,e,f,g,h=a.vertices;g=h.length; var i=a.colors,j=i.length,m=a.__vertexArray,l=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(Aa);hb.multiplySelf(c.matrixWorld);for(d=0;d=0;c--)a[c].object===b&&a.splice(c,1)}function o(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&E.deallocateMaterial(d);E.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==N){k.useProgram(g);N=g;e=true}if(d.id!==ba){ba=d.id;e=true}if(e||a!==ca){k.uniformMatrix4fv(h.projectionMatrix, false,a._projectionMatrixArray);a!==ca&&(ca=a)}if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ra){for(var j,m=0,l=0,n=0,o,p,r,q=sa,s=q.directional.colors,u=q.directional.positions,t=q.point.colors,w=q.point.positions,x=q.point.distances,C=q.spot.colors,B=q.spot.positions,H=q.spot.distances, R=q.spot.directions,G=q.spot.angles,J=q.spot.exponents,F=0,M=0,U=0,P=r=0,c=P=0,e=b.length;c1||b.__oldAnisotropy)){k.texParameterf(a,Ya.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,pb));b.__oldAnisotropy=b.anisotropy}}function x(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER, k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function C(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function D(a){return a===THREE.RepeatWrapping?k.REPEAT:a===THREE.ClampToEdgeWrapping?k.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?k.MIRRORED_REPEAT:a===THREE.NearestFilter? k.NEAREST:a===THREE.NearestMipMapNearestFilter?k.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?k.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?k.LINEAR:a===THREE.LinearMipMapNearestFilter?k.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?k.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?k.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?k.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?k.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?k.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType? k.BYTE:a===THREE.ShortType?k.SHORT:a===THREE.UnsignedShortType?k.UNSIGNED_SHORT:a===THREE.IntType?k.INT:a===THREE.UnsignedIntType?k.UNSIGNED_INT:a===THREE.FloatType?k.FLOAT:a===THREE.AlphaFormat?k.ALPHA:a===THREE.RGBFormat?k.RGB:a===THREE.RGBAFormat?k.RGBA:a===THREE.LuminanceFormat?k.LUMINANCE:a===THREE.LuminanceAlphaFormat?k.LUMINANCE_ALPHA:a===THREE.AddEquation?k.FUNC_ADD:a===THREE.SubtractEquation?k.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?k.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?k.ZERO: a===THREE.OneFactor?k.ONE:a===THREE.SrcColorFactor?k.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?k.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?k.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?k.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?k.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?k.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?k.DST_COLOR:a===THREE.OneMinusDstColorFactor?k.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?k.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a= a||{},z=a.canvas!==void 0?a.canvas:document.createElement("canvas"),u=a.precision!==void 0?a.precision:"highp",G=a.alpha!==void 0?a.alpha:true,J=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,M=a.antialias!==void 0?a.antialias:false,O=a.stencil!==void 0?a.stencil:true,X=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,B=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),F=a.clearAlpha!==void 0?a.clearAlpha:0,Q=a.maxLights!==void 0?a.maxLights:4;this.domElement= z;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[]; this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var E=this,aa=[],T=0,N=null,W=null,ba=-1,H=null,ca=null,ia=0,S=-1,R=-1,P=-1,U=-1,fa=-1,ma=-1,Ga=-1,na=-1,Oa=null,Pa=null,bb=null,nb=null,gb=0,Ob=0,ob=0,kb=0,ec=0,Ua=0,Da=new THREE.Frustum,Aa=new THREE.Matrix4,hb=new THREE.Matrix4,qa=new THREE.Vector4,Fa=new THREE.Vector3,Ra=true,sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0, colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}},k,Ya;try{if(!(k=z.getContext("experimental-webgl",{alpha:G,premultipliedAlpha:J,antialias:M,stencil:O,preserveDrawingBuffer:X})))throw"Error creating WebGL context.";}catch(Gb){console.error(Gb)}a=k.getExtension("OES_texture_float");G=k.getExtension("OES_standard_derivatives");Ya=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); a||console.log("THREE.WebGLRenderer: Float textures not supported.");G||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Ya||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(B.r,B.g, B.b,F);this.context=k;G=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Va=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),pb=Ya?k.getParameter(Ya.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,cb=G>0,dc=cb&&a;this.getContext=function(){return k};this.supportsVertexTextures=function(){return cb};this.getMaxAnisotropy=function(){return pb};this.setSize=function(a,b){z.width=a;z.height=b;this.setViewport(0,0,z.width,z.height)};this.setViewport=function(a,b,c,d){gb=a!==void 0? a:0;Ob=b!==void 0?b:0;ob=c!==void 0?c:z.width;kb=d!==void 0?d:z.height;k.viewport(gb,Ob,ob,kb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){B.setHex(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.setClearColor=function(a,b){B.copy(a);F=b;k.clearColor(B.r,B.g,B.b,F)};this.getClearColor=function(){return B};this.getClearAlpha=function(){return F};this.clear=function(a,b,c){var d= 0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray; delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinVertexABuffer);k.deleteBuffer(c.__webglSkinVertexBBuffer);k.deleteBuffer(c.__webglSkinIndicesBuffer); k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d1&&(b=true);d=0;for(c=f.length;d=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv; if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);h=e.attributes.color;if(a.color>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.color,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER, e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+f[d].count;E.info.render.faces=E.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var g,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==H){H=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position, 3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;j0&&i.push([m,j])}if(i.length>d.numSupportedMorphTargets){i.sort(h);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals? i.sort(h):i.length===0&&i.push([0,0]);for(j=0;j=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER, e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv); if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexABuffer);k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT, false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==nb){k.lineWidth(d);nb=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer); k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}E.info.render.calls++;E.info.render.vertices=E.info.render.vertices+e.__webglFaceCount;E.info.render.faces=E.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==nb){k.lineWidth(d);nb=d}k.drawArrays(f,0,e.__webglLineCount);E.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);E.info.render.calls++; E.info.render.points=E.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);E.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,h,m,n=a.__lights,o=a.fog;ba=-1;Ra=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray= new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Aa.multiply(b.projectionMatrix,b.matrixWorldInverse);Da.setFromMatrix(Aa);this.autoUpdateObjects&&this.initWebGLObjects(a);i(this.renderPluginsPre,a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;E.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor, this.autoClearDepth,this.autoClearStencil);m=a.__webglObjects;d=0;for(e=m.length;d=0){t=r.geometry.materials[t];if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent= t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects)if(h.renderDepth)f.z=h.renderDepth;else{qa.copy(h.matrixWorld.getPosition());Aa.multiplyVector3(qa);f.z=qa.z}}}this.sortObjects&&m.sort(g);m=a.__webglObjectsImmediate;d=0;for(e=m.length;d65535){C[x].counter=C[x].counter+1;z=C[x].hash+"_"+C[x].counter;q.geometryGroups[z]===void 0&&(q.geometryGroups[z]={faces3:[],faces4:[],materialIndex:v,vertices:0,numMorphTargets:D,numMorphNormals:B})}u instanceof THREE.Face3?q.geometryGroups[z].faces3.push(s):q.geometryGroups[z].faces4.push(s);q.geometryGroups[z].vertices=q.geometryGroups[z].vertices+w}q.geometryGroupsList=[];var R=void 0;for(R in q.geometryGroups){q.geometryGroups[R].id= ia++;q.geometryGroupsList.push(q.geometryGroups[R])}}for(i in j.geometryGroups){l=j.geometryGroups[i];if(!l.__webglVertexBuffer){var H=l;H.__webglVertexBuffer=k.createBuffer();H.__webglNormalBuffer=k.createBuffer();H.__webglTangentBuffer=k.createBuffer();H.__webglColorBuffer=k.createBuffer();H.__webglUVBuffer=k.createBuffer();H.__webglUV2Buffer=k.createBuffer();H.__webglSkinVertexABuffer=k.createBuffer();H.__webglSkinVertexBBuffer=k.createBuffer();H.__webglSkinIndicesBuffer=k.createBuffer();H.__webglSkinWeightsBuffer= k.createBuffer();H.__webglFaceBuffer=k.createBuffer();H.__webglLineBuffer=k.createBuffer();var G=void 0,P=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];G=0;for(P=H.numMorphTargets;G0||U.faceVertexUvs.length>0)F.__uvArray=new Float32Array(O*2);if(U.faceUvs.length>1||U.faceVertexUvs.length>1)F.__uv2Array=new Float32Array(O*2)}if(J.geometry.skinWeights.length&&J.geometry.skinIndices.length){F.__skinVertexAArray= new Float32Array(O*4);F.__skinVertexBArray=new Float32Array(O*4);F.__skinIndexArray=new Float32Array(O*4);F.__skinWeightArray=new Float32Array(O*4)}F.__faceArray=new Uint16Array(W*3);F.__lineArray=new Uint16Array(S*2);var fa=void 0,ca=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];fa=0;for(ca=F.numMorphTargets;fa0){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglSkinVertexABuffer);k.bufferData(k.ARRAY_BUFFER,ua,Za);k.bindBuffer(k.ARRAY_BUFFER,ga.__webglSkinVertexBBuffer);k.bufferData(k.ARRAY_BUFFER,va,Za);k.bindBuffer(k.ARRAY_BUFFER,ga.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,wa,Za);k.bindBuffer(k.ARRAY_BUFFER,ga.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER, xa,Za)}}if(Ed&&cd){I=0;for(V=ka.length;I0){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,La,Za)}}if(Dd&&Ta.hasTangents){I=0;for(V=ka.length;I0){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,Cc,Za)}}if(rd&&hd&&od){I=0;for(V=ka.length;I0){k.bindBuffer(k.ARRAY_BUFFER,ga.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,Dc,Za)}}if(Bd){I=0;for(V=ka.length;I=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);if(a.skinning&&r.skinVertexA>=0&&r.skinVertexB>=0&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinVertexA);k.enableVertexAttribArray(r.skinVertexB);k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(i in a.attributes)r[i]!== void 0&&r[i]>=0&&k.enableVertexAttribArray(r[i]);if(a.morphTargets){a.numSupportedMorphTargets=0;q="morphTarget";for(i=0;i=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;q="morphNormal";for(i=0;i=0){k.enableVertexAttribArray(r[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(h in a.uniforms)a.uniformsList.push([a.uniforms[h],h])};this.setFaceCulling= function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setObjectFaces=function(a){if(S!==a.doubleSided){a.doubleSided?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE);S=a.doubleSided}if(R!==a.flipSided){a.flipSided?k.frontFace(k.CW):k.frontFace(k.CCW);R=a.flipSided}};this.setDepthTest=function(a){if(Ga!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST); Ga=a}};this.setDepthWrite=function(a){if(na!==a){k.depthMask(a);na=a}};this.setBlending=function(a,b,c,d){if(a!==P){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a=== THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}P=a}if(a===THREE.CustomBlending){if(b!==U){k.blendEquation(D(b));U=b}if(c!==fa||d!==ma){k.blendFunc(D(c),D(d));fa=c;ma=d}}else ma=fa=U=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();E.info.memory.textures++}k.activeTexture(k.TEXTURE0+ b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=D(a.format),f=D(a.type);v(k.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{k.activeTexture(k.TEXTURE0+ b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=k.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=D(a.format),e=D(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);v(k.TEXTURE_CUBE_MAP,a,c); for(var f=0;f<6;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);x(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=k.createFramebuffer();a.__webglRenderbuffer= k.createRenderbuffer();k.bindTexture(k.TEXTURE_2D,a.__webglTexture);v(k.TEXTURE_2D,a,c);k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=k.TEXTURE_2D;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,d,a.__webglTexture,0);x(a.__webglRenderbuffer,a);c&&k.generateMipmap(k.TEXTURE_2D)}b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER, null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=ob;a=kb;d=gb;e=Ob}if(b!==W){k.bindFramebuffer(k.FRAMEBUFFER,b);k.viewport(d,e,c,a);W=b}ec=c;Ua=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)}; THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=c.anisotropy!==void 0?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format: THREE.RGBAFormat;this.type=c.type!==void 0?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true}; THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a}; THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)}; THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null}; THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null}; THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;c<0&&(c=c+1);c>1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}}; THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],m=f.faceVertexUvs[0],n={},p=0;p1){d=1-d;e=1-e}f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,e,f)}if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,e,b);g=THREE.GeometryUtils.triangleArea(e,f,b)}return THREE.GeometryUtils.random()* (c+g)a?b(c,e-1):j[e] b||r>b||n>b){i=a.vertices.length;t=e.clone();v=e.clone();if(p>=r&&p>=n){j=j.clone();j.lerpSelf(l,0.5);t.a=f;t.b=i;t.c=h;v.a=i;v.b=g;v.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);t.vertexNormals[1].copy(f);v.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);t.vertexColors[1].copy(f);v.vertexColors[0].copy(f)}e=0}else if(r>=p&&r>=n){j=l.clone();j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c= i;v.a=i;v.b=h;v.c=f;if(e.vertexNormals.length===3){f=e.vertexNormals[1].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);v.vertexNormals[0].copy(f);v.vertexNormals[1].copy(e.vertexNormals[2]);v.vertexNormals[2].copy(e.vertexNormals[0])}if(e.vertexColors.length===3){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);v.vertexColors[0].copy(f);v.vertexColors[1].copy(e.vertexColors[2]);v.vertexColors[2].copy(e.vertexColors[0])}e=1}else{j=j.clone(); j.lerpSelf(m,0.5);t.a=f;t.b=g;t.c=i;v.a=i;v.b=g;v.c=h;if(e.vertexNormals.length===3){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[2],0.5);t.vertexNormals[2].copy(f);v.vertexNormals[0].copy(f)}if(e.vertexColors.length===3){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[2],0.5);t.vertexColors[2].copy(f);v.vertexColors[0].copy(f)}e=2}x.push(t,v);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;fb||r>b||o>b||q>b){s=a.vertices.length;w=a.vertices.length+1;t=e.clone();v=e.clone();if(p>=r&&p>=o&&p>=q||o>=r&&o>=p&&o>=q){p=j.clone();p.lerpSelf(l,0.5);l=m.clone();l.lerpSelf(n,0.5);t.a=f;t.b=s;t.c=w;t.d=i;v.a=s;v.b=g;v.c=h;v.d=w;if(e.vertexNormals.length===4){f=e.vertexNormals[0].clone();f.lerpSelf(e.vertexNormals[1],0.5);g=e.vertexNormals[2].clone();g.lerpSelf(e.vertexNormals[3],0.5);t.vertexNormals[1].copy(f); t.vertexNormals[2].copy(g);v.vertexNormals[0].copy(f);v.vertexNormals[3].copy(g)}if(e.vertexColors.length===4){f=e.vertexColors[0].clone();f.lerpSelf(e.vertexColors[1],0.5);g=e.vertexColors[2].clone();g.lerpSelf(e.vertexColors[3],0.5);t.vertexColors[1].copy(f);t.vertexColors[2].copy(g);v.vertexColors[0].copy(f);v.vertexColors[3].copy(g)}e=0}else{p=l.clone();p.lerpSelf(m,0.5);l=n.clone();l.lerpSelf(j,0.5);t.a=f;t.b=g;t.c=s;t.d=w;v.a=w;v.b=s;v.c=h;v.d=i;if(e.vertexNormals.length===4){f=e.vertexNormals[1].clone(); f.lerpSelf(e.vertexNormals[2],0.5);g=e.vertexNormals[3].clone();g.lerpSelf(e.vertexNormals[0],0.5);t.vertexNormals[2].copy(f);t.vertexNormals[3].copy(g);v.vertexNormals[0].copy(g);v.vertexNormals[1].copy(f)}if(e.vertexColors.length===4){f=e.vertexColors[1].clone();f.lerpSelf(e.vertexColors[2],0.5);g=e.vertexColors[3].clone();g.lerpSelf(e.vertexColors[0],0.5);t.vertexColors[2].copy(f);t.vertexColors[3].copy(g);v.vertexColors[0].copy(g);v.vertexColors[1].copy(f)}e=1}x.push(t,v);a.vertices.push(p,l); f=0;for(g=a.faceVertexUvs.length;fe-1?e-1:m+1,r= l-1<0?0:l-1,o=l+1>d-1?d-1:l+1,q=[],s=[0,0,h[(m*d+l)*4]/255*b];q.push([-1,0,h[(m*d+r)*4]/255*b]);q.push([-1,-1,h[(n*d+r)*4]/255*b]);q.push([0,-1,h[(n*d+l)*4]/255*b]);q.push([1,-1,h[(n*d+o)*4]/255*b]);q.push([1,0,h[(m*d+o)*4]/255*b]);q.push([1,1,h[(p*d+o)*4]/255*b]);q.push([0,1,h[(p*d+l)*4]/255*b]);q.push([-1,1,h[(p*d+r)*4]/255*b]);n=[];r=q.length;for(p=0;p 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;", THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\nvec3 vViewPosition = cameraPosition - vWorldPosition;\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 vReflect = reflect( normalize( vWorldPosition ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}", THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;", THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\ndisplacedPosition = position;\n}\n#else\ndisplacedPosition = position;\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 wPosition = objectMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = wPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * wPosition;\n}\n#endif\n}"].join("\n")}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}); THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d= 0,e=(""+a).split(""),f=e.length,g=[],a=0;a0)for(j=0;j2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var p=i,r=j,o=l,q=e,s=g,w=void 0,t=void 0,v=void 0,x=void 0,C=void 0, D=void 0,z=void 0,u=void 0,G=void 0,t=n[s[p]].x,v=n[s[p]].y,x=n[s[r]].x,C=n[s[r]].y,D=n[s[o]].x,z=n[s[o]].y;if(1.0E-10>(x-t)*(z-v)-(C-v)*(D-t))n=false;else{for(w=0;w=0&&O>=0&&B>=0){n=false;break a}}n=true}}if(n){f.push([a[g[i]], a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;lb.max.x)b.max.x=c;if(db.max.y)b.max.y=d;if(eb.max.z)b.max.z=e}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere= {radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;fc&&(c=b)}this.boundingSphere.radius=c}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a0)h=d-1;else{h=d;break}}d=h;if(c[d]==f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)}; THREE.Curve.prototype.getTangent=function(a){var b=a-1.0E-4,a=a+1.0E-4;b<0&&(b=0);a>1&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){return this.getTangent(this.getUtoTmapping(a))};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b}; THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype); THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b}; THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)}; THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype); THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,e;e=(d.length-1)*a;a=Math.floor(e);e=e-a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);return b}; THREE.EllipseCurve=function(a,b,c,d,e,f,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)}; THREE.ArcCurve=function(a,b,c,d,e,f){THREE.EllipseCurve.call(this,a,b,c,c,d,e,f)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype); THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){var a=(c-a)*0.5,d=(d-b)*0.5,f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}}; THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e,a=(d.length-1)*a;e=Math.floor(a);a=a-e;c[0]=e==0?e:e-1;c[1]=e;c[2]=e>d.length-2?d.length-1:e+1;c[3]=e>d.length-3?d.length-1:e+2;e=d[c[0]];var f=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(e.x,f.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(e.y,f.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(e.z,f.z,g.z,c.z,a);return b}); THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,e;e=(d.length-0)*a;a=Math.floor(e);e=e-a;a=a+(a>0?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length);c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,e);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,e);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z, d[c[1]].z,d[c[2]].z,d[c[3]].z,e);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=false};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))}; THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b){b=c[a]-b;a=this.curves[a];b=1-b/a.getLength();return a.getPointAt(b)}a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;cb)b=f.x;else if(f.xc)c=f.y;else if(f.y0){g=c[c.length-1]; p=g.x;r=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];r=g[g.length-1]}for(f=1;f<=a;f++){o=f/a;g=THREE.Shape.Utils.b2(o,p,m,h);o=THREE.Shape.Utils.b2(o,r,n,i);c.push(new THREE.Vector2(g,o))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=f[4];i=f[5];m=f[0];n=f[1];j=f[2];l=f[3];if(c.length>0){g=c[c.length-1];p=g.x;r=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];r=g[g.length-1]}for(f=1;f<=a;f++){o=f/a;g=THREE.Shape.Utils.b3(o,p,m,j,h);o=THREE.Shape.Utils.b3(o,r,n,l,i);c.push(new THREE.Vector2(g, o))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;o=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*f[0].length;o=o.concat(f[0]);o=new THREE.SplineCurve(o);for(f=1;f<=g;f++)c.push(o.getPointAt(f/g));break;case THREE.PathActions.ARC:h=f[0];i=f[1];n=f[2];j=f[3];g=f[4];m=!!f[5];p=g-j;r=a*2;for(f=1;f<=r;f++){o=f/r;m||(o=1-o);o=j+o*p;g=h+n*Math.cos(o);o=i+n*Math.sin(o);c.push(new THREE.Vector2(g,o))}break;case THREE.PathActions.ELLIPSE:h=f[0];i=f[1];n=f[2];l=f[3];j=f[4];g=f[5]; m=!!f[6];p=g-j;r=a*2;for(f=1;f<=r;f++){o=f/r;m||(o=1-o);o=j+o*p;g=h+n*Math.cos(o);o=i+l*Math.sin(o);c.push(new THREE.Vector2(g,o))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1.0E-10&&Math.abs(d.y-c[0].y)<1.0E-10&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;for(b=this.actions.length;a=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var o=[j[g],c[h],c[e]];m=THREE.FontUtils.Triangulate.area(o);var q=[j[g],j[f],c[h]];n=THREE.FontUtils.Triangulate.area(q);p=h;l=g;h=h+1;g=g+ -1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;o=[j[g],c[h],c[e]];o=THREE.FontUtils.Triangulate.area(o);q=[j[g],j[f],c[h]];q=THREE.FontUtils.Triangulate.area(q);if(m+n>o+q){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}m=c.slice(0,h);n=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];r.push([j[g],c[h],c[e]]);r.push(f);c=m.concat(p).concat(l).concat(n)}return{shape:c, isolatedPts:r,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,i,j={};f=0;for(g=d.length;f1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+m);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=e[0]+ (f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",m,g.index-1).pos;this.points[1]=e;this.points[2]=f;this.points[3]=this.getNextKeyWith("pos",m,h.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);c.x=e[0];c.y=e[1];c.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d= this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=e[0]+(f[0]-e[0])*d;c.y=e[1]+(f[1]-e[1])*d;c.z=e[2]+(f[2]-e[2])*d}}}}}; THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,j;e=(a.length-1)*b;f=Math.floor(e);e=e-f;c[0]=f===0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],j[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],j[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],j[2],e,c,g);return d}; THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]}; THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&f[0][e]===void 0){this.hierarchy[0].updateMatrixWorld(true); for(a=0;a=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]}; THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new THREE.Vector3(-1,0,0));this.add(e);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,0,1);f.lookAt(new THREE.Vector3(0,1,0));this.add(f);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90, 1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,n=c.generateMipmaps;c.generateMipmaps=false;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,e,c);c.activeCubeFace= 2;a.render(b,f,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=n;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,e,f,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,f,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,e);this.zoom=1;this.toPerspective()}; THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=true;this.inOrthographicMode=false}; THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=false;this.inOrthographicMode=true}; THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){if(this.inPerspectiveMode)this.toPerspective();else{this.toPerspective();this.toOrthographic()}}; THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false}; THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false}; THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false}; THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.lookVertical=true;this.autoForward=false;this.activeLook=true;this.heightSpeed=false;this.heightCoef=1;this.heightMin=0;this.heightMax=1;this.constrainVertical=false;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX= this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=false;this.viewHalfY=this.viewHalfX=0;this.domElement!==document&&this.domElement.setAttribute("tabindex",-1);this.handleResize=function(){if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2}};this.onMouseDown=function(a){this.domElement!== document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=true;break;case 2:this.moveBackward=true}this.mouseDragOn=true};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=false;break;case 2:this.moveBackward=false}this.mouseDragOn=false};this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY- this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=true;break;case 37:case 65:this.moveLeft=true;break;case 40:case 83:this.moveBackward=true;break;case 39:case 68:this.moveRight=true;break;case 82:this.moveUp=true;break;case 70:this.moveDown=true;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= false;break;case 37:case 65:this.moveLeft=false;break;case 40:case 83:this.moveBackward=false;break;case 39:case 68:this.moveRight=false;break;case 82:this.moveUp=false;break;case 70:this.moveDown=false}};this.update=function(a){var b=0;if(!this.freeze){if(this.heightSpeed){b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*b*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&& this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a=a*this.lookSpeed;this.activeLook||(a=0);this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b= this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a*b;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi, 0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup", c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),false);this.handleResize()}; THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),q=g.length,s=0;f=q-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)}; this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}), b=new THREE.MeshLambertMaterial({color:65280}),c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else{this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.target);this.animationParent.add(this.object)}if(this.createDebugPath){var a= this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),p=0;p0){var b=this.getContainerDimensions(),c=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook){this.mouseStatus--;this.moveState.yawLeft=this.moveState.pitchDown=0}else switch(a.button){case 0:this.moveForward= false;break;case 2:this.moveBackward=false}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed,a=a*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion); this.object.matrixWorldNeedsUpdate=true};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z= -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),false);this.domElement.addEventListener("mousedown",c(this,this.mousedown),false);this.domElement.addEventListener("mouseup", c(this,this.mouseup),false);this.domElement.addEventListener("keydown",c(this,this.keydown),false);this.domElement.addEventListener("keyup",c(this,this.keyup),false);this.updateMovementVector();this.updateRotationVector()}; THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=true;this.autoForward=false;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=false;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,e=new THREE.Vector3,f=new THREE.Matrix4,g=false,h=1,i=0,j=0,l=0,m=0,n=0,p=0,r=0;this.handleResize=function(){p=window.innerWidth/2;r=window.innerHeight/2};this.update= function(a){if(this.mouseLook){var b=a*this.lookSpeed;this.rotateHorizontally(b*m);this.rotateVertically(b*n)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*j);this.object.translateY(b*l);if(g)this.roll=this.roll+this.rollSpeed*a*h;if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-e*e);g.copy(c.object.position).subSelf(c.target);e=c.object.up.clone().setLength(d.y);e.addSelf(c.object.up.clone().crossSelf(g).setLength(d.x));e.addSelf(g.setLength(d.z));return e}; this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var b=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion,a=a*c.rotateSpeed;d.setFromAxisAngle(b,-a);d.multiplyVector3(g);d.multiplyVector3(c.object.up);d.multiplyVector3(i);if(c.staticMoving)h=i;else{d.setFromAxisAngle(b,a*(c.dynamicDampingFactor-1));d.multiplyVector3(h)}}};this.zoomCamera=function(){var a=1+(l.y-j.y)*c.zoomSpeed;if(a!==1&&a>0){g.multiplyScalar(a);c.staticMoving?j=l:j.y=j.y+(l.y-j.y)* this.dynamicDampingFactor}};this.panCamera=function(){var a=n.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(g.length()*c.panSpeed);var b=g.clone().crossSelf(c.object.up).setLength(a.x);b.addSelf(c.object.up.clone().setLength(a.y));c.object.position.addSelf(b);c.target.addSelf(b);c.staticMoving?m=n:m.addSelf(a.sub(n,m).multiplyScalar(c.dynamicDampingFactor))}};this.checkDistances=function(){if(!c.noZoom||!c.noPan){c.object.position.lengthSq()>c.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance); g.lengthSq()0){c.dispatchEvent(p);d.copy(c.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false); this.domElement.addEventListener("mousemove",function(a){if(c.enabled){if(e){h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY);j=l=c.getMouseOnScreen(a.clientX,a.clientY);m=n=c.getMouseOnScreen(a.clientX,a.clientY);e=false}f!==-1&&(f===0&&!c.noRotate?i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?l=c.getMouseOnScreen(a.clientX,a.clientY):f===2&&!c.noPan&&(n=c.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(c.enabled){a.preventDefault(); a.stopPropagation();if(f===-1){f=a.button;f===0&&!c.noRotate?h=i=c.getMouseProjectionOnBall(a.clientX,a.clientY):f===1&&!c.noZoom?j=l=c.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(m=n=c.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(c.enabled){a.preventDefault();a.stopPropagation();f=-1}},false);window.addEventListener("keydown",function(a){if(c.enabled&&f===-1){a.keyCode===c.keys[0]&&!c.noRotate?f=0:a.keyCode===c.keys[1]&&!c.noZoom? f=1:a.keyCode===c.keys[2]&&!c.noPan&&(f=2);f!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){c.enabled&&f!==-1&&(f=-1)},false);this.handleResize()}; THREE.OrbitControls=function(a,b){var c,d,e;function f(){return 2*Math.PI/60/60*i.autoRotateSpeed}function g(a){a.preventDefault();if(v===c){m.set(a.clientX,a.clientY);n.sub(m,l);i.rotateLeft(2*Math.PI*n.x/j*i.userRotateSpeed);i.rotateUp(2*Math.PI*n.y/j*i.userRotateSpeed);l.copy(m)}else if(v===d){r.set(a.clientX,a.clientY);o.sub(r,p);o.y>0?i.zoomIn():i.zoomOut();p.copy(r)}}function h(){if(i.userRotate){document.removeEventListener("mousemove",g,false);document.removeEventListener("mouseup",h,false); v=e}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var i=this,j=1800,l=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2,p=new THREE.Vector2,r=new THREE.Vector2,o=new THREE.Vector2,q=0,s=0,w=1,t=new THREE.Vector3;e=-1;c=0;d=1;var v=e,x={type:"change"};this.rotateLeft=function(a){a===void 0&&(a=f()); s=s-a};this.rotateRight=function(a){a===void 0&&(a=f());s=s+a};this.rotateUp=function(a){a===void 0&&(a=f());q=q-a};this.rotateDown=function(a){a===void 0&&(a=f());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));w=w/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,i.userZoomSpeed));w=w*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),c=Math.atan2(b.x,b.z),d=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&this.rotateLeft(f()); var c=c+s,d=d+q,d=Math.max(1.0E-6,Math.min(Math.PI-1.0E-6,d)),e=b.length();b.x=e*Math.sin(d)*Math.sin(c);b.y=e*Math.cos(d);b.z=e*Math.sin(d)*Math.cos(c);b.multiplyScalar(w);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=s=0;w=1;if(t.distanceTo(this.object.position)>0){this.dispatchEvent(x);t.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(i.userRotate){a.preventDefault(); if(a.button===0||a.button===2){v=c;l.set(a.clientX,a.clientY)}else if(a.button===1){v=d;p.set(a.clientX,a.clientY)}document.addEventListener("mousemove",g,false);document.addEventListener("mouseup",h,false)}},false);this.domElement.addEventListener("mousewheel",function(a){i.userZoom&&(a.wheelDelta>0?i.zoomOut():i.zoomIn())},false)}; THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,g,h,i,l,m){var n,p=d||1,o=e||1,q=h/2,r=i/2,s=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";o=f||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";p=f||1}var t=p+1,w=o+1,T=h/p,N=i/o,W=new THREE.Vector3;W[n]=l>0?1:-1;for(h=0;h0){this.vertices.push(new THREE.Vector3(0, g,0));for(h=0;h0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;ha&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(H=c.length;--H>=0;){e=H;f=H-1;f<0&&(f= c.length-1);for(var g=0,h=n+l*2,g=0;g=0;F--){E=F/l;aa=i*(1-E);Q=j*Math.sin(E*Math.PI/2);H=0;for(E=B.length;H1.0E-4){h.normalize();d=Math.acos(e[j-1].dot(e[j]));i.makeRotationAxis(h,d).multiplyVector3(f[j])}g[j].cross(e[j],f[j])}if(c){d=Math.acos(f[0].dot(f[b-1]));d=d/(b-1);e[0].dot(h.cross(f[0],f[b-1]))>0&&(d=-d);for(j=1;j=j){for(i=0;i<3;i++){j=[h[i],h[(i+1)%3]];s=true;for(w=0;w0;)this.smooth(a)}; THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){n.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,e,g,h,i){var j=new THREE.Face4(a,c,d,e,null,g.color,g.materialIndex);if(n.useOldVertexColors){j.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s=t&&a1){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];if(fh.end)h.end=f;c||(c=i)}}for(i in d){h=d[i];this.createAnimation(i,h.start,h.end,a)}this.firstAnimation=c}; THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a]){a.direction=1;a.directionBackwards=false}};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a]){a.direction=-1;a.directionBackwards=true}};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c){c.fps=b;c.duration=(c.end-c.start)/c.fps}}; THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c){c.duration=b;c.fps=(c.end-c.start)/c.duration}};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b}; THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false}; THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;bd.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var f=d.startFrame+THREE.Math.clamp(Math.floor(d.time/ e),0,d.length-1),g=d.weight;if(f!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[f]=0;d.lastFrame=d.currentFrame;d.currentFrame=f}e=d.time%e/e;d.directionBackwards&&(e=1-e);this.morphTargetInfluences[d.currentFrame]=e*g;this.morphTargetInfluences[d.lastFrame]=(1-e)*g}}}; THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,e,f,g,h,i,j,l,m,n,p;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);e=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]= 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;e[r++]=0;e[r++]=1;e[r++]=2;e[r++]=0;e[r++]=2;e[r++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D, b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST); b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l, "color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,w=a.length;if(w){var t=new THREE.Vector3,v=s/e,x=e*0.5,C=s*0.5,D=16/s,z=new THREE.Vector2(D*v,D),u=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),J=n,D=m;b.useProgram(l);if(!p){b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);p=true}b.uniform1i(J.occlusionMap,0);b.uniform1i(J.map, 1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(D.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(D.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var M,O,X,B,F;for(M=0;M0&&G.x0&& G.y0.0010&&F.scale>0.0010){u.x=F.x;u.y=F.y;u.z=F.z;D=F.size*F.scale/s;z.x=D*v;z.y=D;b.uniform3f(J.screenPosition,u.x,u.y,u.z);b.uniform2f(J.scale,z.x,z.y);b.uniform1f(J.rotation,F.rotation);b.uniform1f(J.opacity,F.opacity); b.uniform3f(J.color,F.color.r,F.color.g,F.color.b);c.setBlending(F.blending,F.blendEquation,F.blendSrc,F.blendDst);c.setTexture(F.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}}; THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(f){a=f.context;b=f;var f=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(f.uniforms);c=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:g,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:f.fragmentShader, vertexShader:f.vertexShader,uniforms:g,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(j,l){var m,n,p,r,o,q,s,w,t,v=[];r=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(n=j.__lights.length;mi.x)i.x=w.x;if(w.yi.y)i.y=w.y;if(w.zi.z)i.z=w.z}r.left=h.x;r.right=i.x;r.top=i.y;r.bottom=h.y;r.updateProjectionMatrix()}r=p.shadowMap;q=p.shadowMatrix;o=p.shadowCamera;o.position.copy(p.matrixWorld.getPosition()); o.lookAt(p.target.matrixWorld.getPosition());o.updateMatrixWorld();o.matrixWorldInverse.getInverse(o.matrixWorld);if(p.cameraHelper)p.cameraHelper.lines.visible=p.shadowCameraVisible;p.shadowCameraVisible&&p.cameraHelper.update();q.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);q.multiplySelf(o.projectionMatrix);q.multiplySelf(o.matrixWorldInverse);if(!o._viewMatrixArray)o._viewMatrixArray=new Float32Array(16);if(!o._projectionMatrixArray)o._projectionMatrixArray=new Float32Array(16);o.matrixWorldInverse.flattenToArray(o._viewMatrixArray); o.projectionMatrix.flattenToArray(o._projectionMatrixArray);g.multiply(o.projectionMatrix,o.matrixWorldInverse);f.setFromMatrix(g);b.setRenderTarget(r);b.clear();t=j.__webglObjects;p=0;for(r=t.length;p