var Doodle = Doodle || {}; Doodle.game = new Phaser.Game(640, 960, Phaser.AUTO); Doodle.game.state.add('Boot', Doodle.BootState); Doodle.game.state.add('Preload', Doodle.PreloadState); Doodle.game.state.add('Game', Doodle.GameState); Doodle.game.state.add('Menu', Doodle.MenuState); Doodle.game.state.add('Settings', Doodle.SettingsState); Doodle.game.state.add('Calibrate', Doodle.CalibrateState); Doodle.game.state.add('Scores', Doodle.ScoresState); Doodle.game.state.start('Boot');