var game; var character; var npcSpawnRate = 1.8; var coinSpawnRate = 1; var availLanes = [233, 289, 345]; var availNpcGophers = [ [0, 1], [2, 3], [4, 5], [6, 7], [8, 9], [10, 11], [12, 13], [14, 15], [16, 17], [18, 19], ]; var score = 0; var cursors; var scoreText; var lives = 3; var count = 0; var timeElapsed = 0; var sky; var mtn; var city; var truck; var road; var bottomRail; var posts; var extras; var topRail; window.onload = function(){ if(screen.width>900){ game = new Phaser.Game(600, 432, Phaser.CANVAS, "phaser-wrapper", null, false, false); } else{ game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.CANVAS, "phaser-wrapper"); } game.state.add("StateTitle", StateTitle); game.state.add("StateMain", StateMain); game.state.add("StateChoice", StateChoice); game.state.add("StateTutorial", StateTutorial); game.state.add("StateOver", StateOver); game.state.start("StateTitle"); };