/** * @author alteredq / http://alteredqualia.com/ */ THREE.SavePass = function ( renderTarget ) { var shader = THREE.ShaderExtras[ "screen" ]; this.textureID = "tDiffuse"; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.renderTarget = renderTarget; if ( this.renderTarget === undefined ) { this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false }; this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters ); } this.enabled = true; this.needsSwap = false; this.clear = false; }; THREE.SavePass.prototype = { render: function ( renderer, writeBuffer, readBuffer, delta ) { if ( this.uniforms[ this.textureID ] ) { this.uniforms[ this.textureID ].texture = readBuffer; } THREE.EffectComposer.quad.material = this.material; renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, this.renderTarget, this.clear ); } };