shaders = 2 shader0 = shaders/crt-hyllian-multipass/crt-hyllian-pass0.glsl filter_linear0 = false srgb_framebuffer0 = true scale_type_x0 = viewport scale_type_y0 = source scale_x0 = 1.0 scale_y0 = 1.0 shader1 = shaders/crt-hyllian-multipass/crt-hyllian-pass1.glsl filter_linear1 = false srgb_framebuffer1 = false