shaders = 6 shader0 = shaders/glow/linearize.glsl filter_linear0 = false srgb_framebuffer0 = true shader1 = shaders/crt-hyllian-glow/crt-hyllian.glsl filter_linear1 = false scale_type1 = viewport scale1 = 1.0 srgb_framebuffer1 = true alias1 = CRT_PASS shader2 = shaders/glow/threshold.glsl filter_linear2 = false srgb_framebuffer2 = true shader3 = shaders/glow/blur_horiz.glsl mipmap_input3 = true filter_linear3 = true scale_type3 = source scale3 = 0.25 srgb_framebuffer3 = true shader4 = shaders/glow/blur_vert.glsl filter_linear4 = true srgb_framebuffer4 = true shader5 = shaders/crt-hyllian-glow/resolve2.glsl filter_linear5 = true