function HTMLActuator() {
this.gridContainer = document.querySelector(".grid-container");
// this.tileContainer = document.querySelector(".tile-container");
this.scoreContainer = document.querySelector(".score-container");
this.bestContainer = document.querySelector(".best-container");
this.messageContainer = document.querySelector(".game-message");
this.birdobj = document.querySelector(".tile-bird");
this.birdinn = document.querySelector(".tile-bird .tile-inner");
this.blockobja = document.querySelector(".tile-block-a");
this.blockobjb = document.querySelector(".tile-block-b");
this.blockobjc = document.querySelector(".tile-block-c");
this.blockobjd = document.querySelector(".tile-block-d");
this.blockinna = document.querySelector(".tile-block-a .tile-inner");
this.blockinnb = document.querySelector(".tile-block-b .tile-inner");
this.blockinnc = document.querySelector(".tile-block-c .tile-inner");
this.blockinnd = document.querySelector(".tile-block-d .tile-inner");
}
HTMLActuator.prototype.actuate = function (grid, metadata) {
var self = this;
var classes = ["tile", "tile-bird"];
var s = Math.floor(metadata.score);
if (s > 2048) classes.push("tile-super")
else if (s > 1024) classes.push("tile-2048")
else if (s > 512) classes.push("tile-1024")
else if (s > 256) classes.push("tile-512")
else if (s > 128) classes.push("tile-256")
else if (s > 64) classes.push("tile-128")
else if (s > 32) classes.push("tile-64")
else if (s > 16) classes.push("tile-32")
else if (s > 8) classes.push("tile-16")
else if (s > 4) classes.push("tile-8")
else if (s > 2) classes.push("tile-4")
else classes.push("tile-2");
this.applyClasses(this.birdobj, classes);
var zonesize = this.gridContainer.clientHeight;
var morepos = 0.75 * (metadata.score - s);
this.birdobj.style.top = metadata.birdpos * zonesize + "px";
this.blockobja.style.top = [0.5 , 0 , 0 ][metadata.ab] * zonesize + "px";
this.blockobjb.style.top = [0.75, 0.75, 0.25][metadata.ab] * zonesize + "px";
this.blockobjc.style.top = [0.5 , 0 , 0 ][metadata.cd] * zonesize + "px";
this.blockobjd.style.top = [0.75, 0.75, 0.25][metadata.cd] * zonesize + "px";
this.blockobja.style.left = (0.5 - morepos) * zonesize + "px";
this.blockobjb.style.left = (0.5 - morepos) * zonesize + "px";
this.blockobjc.style.left = (1.25 - morepos) * zonesize + "px";
this.blockobjd.style.left = (1.25 - morepos) * zonesize + "px";
this.birdinn.textContent = s;
window.requestAnimationFrame(function () {
self.updateScore(s);
self.updateBestScore(Math.floor(metadata.bestScore));
});
};
// Continues the game (both restart and keep playing)
HTMLActuator.prototype.continue = function () {
this.clearMessage();
};
HTMLActuator.prototype.clearContainer = function (container) {
while (container.firstChild) {
container.removeChild(container.firstChild);
}
};
HTMLActuator.prototype.addTile = function (tile) {
var self = this;
var wrapper = document.createElement("div");
var inner = document.createElement("div");
var position = tile.previousPosition || { x: tile.x, y: tile.y };
var positionClass = this.positionClass(position);
// We can't use classlist because it somehow glitches when replacing classes
var classes = ["tile", "tile-" + tile.value, positionClass];
if (tile.value > 2048) classes.push("tile-super");
this.applyClasses(wrapper, classes);
inner.classList.add("tile-inner");
inner.textContent = tile.value;
if (tile.previousPosition) {
// Make sure that the tile gets rendered in the previous position first
window.requestAnimationFrame(function () {
classes[2] = self.positionClass({ x: tile.x, y: tile.y });
self.applyClasses(wrapper, classes); // Update the position
});
} else if (tile.mergedFrom) {
classes.push("tile-merged");
this.applyClasses(wrapper, classes);
// Render the tiles that merged
tile.mergedFrom.forEach(function (merged) {
self.addTile(merged);
});
} else {
classes.push("tile-new");
this.applyClasses(wrapper, classes);
}
// Add the inner part of the tile to the wrapper
wrapper.appendChild(inner);
// Put the tile on the board
// this.tileContainer.appendChild(wrapper);
};
HTMLActuator.prototype.applyClasses = function (element, classes) {
element.setAttribute("class", classes.join(" "));
};
HTMLActuator.prototype.normalizePosition = function (position) {
return { x: position.x + 1, y: position.y + 1 };
};
HTMLActuator.prototype.positionClass = function (position) {
position = this.normalizePosition(position);
return "tile-position-" + position.x + "-" + position.y;
};
HTMLActuator.prototype.updateScore = function (score) {
//this.clearContainer(this.scoreContainer);
var difference = score - this.score;
this.score = score;
if (difference > 0) {
this.scoreContainer.textContent = this.score;
var addition = document.createElement("div");
addition.classList.add("score-addition");
addition.textContent = "+" + difference;
this.scoreContainer.appendChild(addition);
}
};
HTMLActuator.prototype.updateBestScore = function (bestScore) {
this.bestContainer.textContent = bestScore;
};
HTMLActuator.prototype.message = function (won) {
var type = won ? "game-won" : "game-over";
var message = won ? "You win!" : "Game over!";
this.messageContainer.classList.add(type);
this.messageContainer.getElementsByTagName("p")[0].textContent = message;
};
HTMLActuator.prototype.clearMessage = function () {
// IE only takes one value to remove at a time.
this.messageContainer.classList.remove("game-won");
this.messageContainer.classList.remove("game-over");
};